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This is a quick overview about all current and previous versions of the game. |
This is a quick overview about all current and previous versions of the game. |
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== Current Version == |
== Current Version == |
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− | The Current Version of the game is 1.0 |
+ | The Current Version of the game is 1.0 r22861 |
All patch notes of all versions can be viewed at the official forum topic: [https://www.avorion.net/forum/index.php/board,2.0.html News] |
All patch notes of all versions can be viewed at the official forum topic: [https://www.avorion.net/forum/index.php/board,2.0.html News] |
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== Release Versions == |
== Release Versions == |
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+ | ! '''Avorion Version 1.0 r22861''' |
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+ | |- |
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+ | | - Date: April 29th, 2020 - ''(No Patchnotes)'' |
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+ | |} |
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! '''Avorion Version 1.0 r22102''' |
! '''Avorion Version 1.0 r22102''' |
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! '''Avorion Version 1.0 r22068''' |
! '''Avorion Version 1.0 r22068''' |
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! '''Avorion Version 1.0 r22062''' |
! '''Avorion Version 1.0 r22062''' |
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! '''Avorion Version 1.0 r22044 / r22047''' |
! '''Avorion Version 1.0 r22044 / r22047''' |
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! '''Avorion Version 1.0 r22021''' |
! '''Avorion Version 1.0 r22021''' |
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== Pre Release Versions == |
== Pre Release Versions == |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.33 / 0.33.1 / 0.33.2 / 0.33.3 / 0.33.4 / 0.33.5 / 0.33.6 ''' |
+ | ! '''Avorion Version 0.33 / 0.33.1 / 0.33.2 / 0.33.3 / 0.33.4 / 0.33.5 / 0.33.6 ''(placeholder)'' ''' |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.32 / 0.32.1 / 0.32.2 ''' |
+ | ! '''Avorion Version 0.32 / 0.32.1 / 0.32.2 ''(placeholder)'' ''' |
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| |
| |
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|} |
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− | {| class="wikitable" style="floating:right" |
+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.31 / 0.31.1 / 0.31.2 ''' |
+ | ! '''Avorion Version 0.31 / 0.31.1 / 0.31.2 ''(placeholder)'' ''' |
|- |
|- |
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| |
| |
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|} |
|} |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.30 / 0.30.1 / 0.30.2 ''' |
+ | ! '''Avorion Version 0.30 / 0.30.1 / 0.30.2 ''(placeholder)'' ''' |
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| |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.29 / 0.29.1 / 0.29.2 / 0.29.3 / 0.29.4 / 0.29.5 / 0.29.6 ''' |
+ | ! '''Avorion Version 0.29 / 0.29.1 / 0.29.2 / 0.29.3 / 0.29.4 / 0.29.5 / 0.29.6 ''(placeholder)'' ''' |
|- |
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|} |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.28 / 0.28.1''' |
+ | ! '''Avorion Version 0.28 / 0.28.1 ''(placeholder)'' ''' |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="floating:right; min-width:350px;" |
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− | ! '''Avorion Version 0.27.1''' |
+ | ! '''Avorion Version 0.27.1 ''' |
|- |
|- |
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| Date: November 6th, 2019 |
| Date: November 6th, 2019 |
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! '''Avorion Version 0.27''' |
! '''Avorion Version 0.27''' |
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! '''Avorion Version 0.16.6''' |
! '''Avorion Version 0.16.6''' |
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! '''Avorion Version 0.15.8''' |
! '''Avorion Version 0.15.8''' |
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We wish you lots of fun with the Economy Update! |
We wish you lots of fun with the Economy Update! |
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! '''Avorion Version 0.14.5''' |
! '''Avorion Version 0.14.5''' |
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! '''Avorion Version 0.14.4''' |
! '''Avorion Version 0.14.4''' |
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! '''Avorion Version 0.13.0''' |
! '''Avorion Version 0.13.0''' |
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! '''Avorion Version 0.12.7''' |
! '''Avorion Version 0.12.7''' |
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! '''Avorion Version 0.'''11.0.7783 |
! '''Avorion Version 0.'''11.0.7783 |
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! '''Avorion Version 0.'''10.2.7448 |
! '''Avorion Version 0.'''10.2.7448 |
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! '''Avorion Version 0.10.2''' |
! '''Avorion Version 0.10.2''' |
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! '''Avorion Version 0.10.1''' |
! '''Avorion Version 0.10.1''' |
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! '''Avorion Version 0.10''' |
! '''Avorion Version 0.10''' |
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+ | | |
− | |||
'''Gameplay''' |
'''Gameplay''' |
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! '''Avorion Version 0.9.7''' |
! '''Avorion Version 0.9.7''' |
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! '''Avorion Version 0.9.6''' |
! '''Avorion Version 0.9.6''' |
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! '''Avorion Version 0.9.5''' |
! '''Avorion Version 0.9.5''' |
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! '''Avorion Version 0.9.4''' |
! '''Avorion Version 0.9.4''' |
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! '''Avorion Version 0.9.3''' |
! '''Avorion Version 0.9.3''' |
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! '''Avorion Version 0.9.2''' |
! '''Avorion Version 0.9.2''' |
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! '''Avorion Version 0.8.5 Hotfix''' |
! '''Avorion Version 0.8.5 Hotfix''' |
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! '''Avorion Version 0.8.5''' |
! '''Avorion Version 0.8.5''' |
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! '''Avorion Version 0.8.4''' |
! '''Avorion Version 0.8.4''' |
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! '''Avorion Version 0.8.3''' |
! '''Avorion Version 0.8.3''' |
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! '''Avorion Version 0.8.2''' |
! '''Avorion Version 0.8.2''' |
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! '''Avorion Version 0.8.1''' |
! '''Avorion Version 0.8.1''' |
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! '''Avorion Version 0.7.1''' |
! '''Avorion Version 0.7.1''' |
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! '''Avorion Version 0.7''' |
! '''Avorion Version 0.7''' |
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! '''Avorion Version 0.6''' |
! '''Avorion Version 0.6''' |
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! '''Avorion v0.5 Demo''' |
! '''Avorion v0.5 Demo''' |
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! '''Avorion v0.4 Demo''' |
! '''Avorion v0.4 Demo''' |
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! '''Avorion v0.3 Demo''' |
! '''Avorion v0.3 Demo''' |
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! '''Avorion v0.2 Demo''' |
! '''Avorion v0.2 Demo''' |
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! '''Avorion v0.1 Demo''' |
! '''Avorion v0.1 Demo''' |
Latest revision as of 09:24, 29 April 2020
This is a quick overview about all current and previous versions of the game.
Current Version[ | ]
The Current Version of the game is 1.0 r22861
All patch notes of all versions can be viewed at the official forum topic: News
Release Versions[ | ]
Avorion Version 1.0 r22861 |
---|
- Date: April 29th, 2020 - (No Patchnotes) |
Avorion Version 1.0 r22102 |
---|
Patch 1.0 Hotfixes - (Date: March 17th, 2020) - News: Version 1.0 Hotfix-Patchnotes
Gameplay & Balancing
Bugfixes
|
Avorion Version 1.0 r22068 |
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Patch 1.0 Hotfixes - (Date: March 14th, 2020) - News: Version 1.0 Hotfix-Patchnotes
Bugfixes
|
Avorion Version 1.0 r22062 |
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Patch 1.0 Hotfixes - (Date: March 13th, 2020) - News: Version 1.0 Hotfix-Patchnotes
Balancing
Bugfixes
Bugfixes
|
Avorion Version 1.0 r22044 / r22047 |
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Patch 1.0 Hotfixes - (Date: March 11th, 2020) - News: Version 1.0 Hotfix-Patchnotes
Client
Server
Bugfixes
Misc
|
Avorion Version 1.0 r22021 |
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Release 1.0 - (Date: March 10th, 2020) - News: Avorion 1.0 is Officially Released
Avorion 1.0 Now Available! Here we are, 1.0! We're incredibly happy that we made it this far. The entire Boxelware Team wants to thank everyone who supported us. Our families, our colleagues, partners and most importantly: You! Thank you for buying Avorion and helping supporting us, you're awesome! But that's not all! The entire team here at Boxelware is looking forward to the next steps that will be coming to Avorion, so stay tuned for all that's coming next! UI
Bugfixes "What would a patch be without some fixes? Here you go. As usual, bugfixes marked with [UBR] are User Bug Reports. Thank you and keep it up!"
What's next? Avorion is now at the level that I (Konstantin) imagined it years ago when I first had the idea for it. That's the reason why now, it's time to go from Early Access into 1.0. But that doesn't mean that we're done with it. Over the next weeks we'll be sorting out the inital launch chaos, and after that we'll start working on the first free update. It'll contain features that have been suggested by the community and that we really loved, but that just didn't make it into the 1.0 version. In the future we're planning on releasing free updates and a few DLCs (for bigger, content-heavier updates) for both new features and new content. So stay tuned! We're planning to support the game for at least two years. Much longer if things go well. Avorion is our baby and we love working on it! ;) If you have any troubles or even more new ideas for the game, don’t hesitate to reach out to us or other members of the community. Check out our Discord Server or the official Avorion Forum. And now have fun playing and may the Adventurer be with you! |
Pre Release Versions[ | ]
Avorion Version 0.33 / 0.33.1 / 0.33.2 / 0.33.3 / 0.33.4 / 0.33.5 / 0.33.6 (placeholder) |
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Avorion Version 0.32 / 0.32.1 / 0.32.2 (placeholder) |
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Avorion Version 0.31 / 0.31.1 / 0.31.2 (placeholder) |
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Avorion Version 0.30 / 0.30.1 / 0.30.2 (placeholder) |
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Avorion Version 0.29 / 0.29.1 / 0.29.2 / 0.29.3 / 0.29.4 / 0.29.5 / 0.29.6 (placeholder) |
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Avorion Version 0.28 / 0.28.1 (placeholder) |
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Avorion Version 0.27.1 |
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Date: November 6th, 2019
Bugfixes
Announcement: Patch 0.27.1 |
Avorion Version 0.27 |
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With this update we want to help ease the learning curve of basic game mechanics. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons.
In addition to the tutorial missions, long-term quests are introduced. These are given to the player after first meeting the Adventurer. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay
Client
Balancing "Since we often ran into performance issues, we had to introduce some changes to the inventory and mail system. A frequent performance issue is the unlimited inventory size. We have limited inventory space to 1000 slots (which we think is a good compromise between performance and comfort) to see how things work out. Keep in mind that these are experimental changes."
Scripting API
Implemented invokeRemoteFactionFunction() and runRemoteFactionCode() to make up for removing invoking function on players in other sectors Bugfixes
Announcement: Beta Branch Patch 0.27 - More Missions |
Avorion Version 0.16.6 |
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The Avorion Combat Update Part I is now live!
Featuring specialized enemies, new weapons and most importantly: Torpedoes! Use these powerful one-shot weapons to obliterate your enemies, and equip Point Defense Turrets to protect yourself from torpedoes at the same time! Turret Scaling Turrets now scale depending on their class and tech level, increasing damage and range for larger turrets, but they'll also require more turret slots and more space on your ship! Also, beware the recoil! Torpedoes Equip torpedoes to obliterate your enemies with a single shot with these extremely strong, heat-seeking weapons! Point Defense Weaponry With the new Point Defense Chainguns and -Lasers, you also have means to fight off your enemies' torpedoes! These specialized weapons have a very high fire- and turning rate, at the expense of damage, but they'll catch those torpedoes! Tons of More Stuff! There's also tons of other features that will be added in this update, including:
And those are only the big ones! You should definitely check out the full patchnotes more all the glorious details: Announcement: Patch 0.16.5 Combat Update I - Patchnotes Have fun! |
Avorion Version 0.15.8 |
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It's time for the economy update! We're proud to present a lot of improvements to the economy and production chains of Avorion!
Station Building You can now build nearly all stations, including Shipyards, Repair Docks, Turret Factories, Equipment Docks and many more! The owners of these stations get a 20% tax of the income of these stations, as well as cheaper prices! Player Trading Players will now be able to actually trade with each other, allowing them to set their offers and then accept them, instead of having to write mails and hoping that the other player will respond. Cargo Shuttles In order to keep your production chains running, we've now added cargo shuttles to the range of features! You can buy cargo shuttles and configure your stations to either deliver their goods to other stations or fetch required production components from other stations, be it AI stations or your own. Fully Configurable Factories In addition to cargo shuttles, you can now configure the price margin for your factories, which will directly influence the amount of traders that will either buy or sell their goods there. Factories can also be told to actively request trading ships to deliver goods to them or buy products when your factories' cargo bays are full. Rebalanced Economy & Factories With the economy update, we've also overhauled all production chains to make sure they're all profitable over time. Additionally, factory and station costs have been drastically reduced to be profitable. Life on a station is way less dangerous than on a space ship that might fly into battle or asteroids, so your station's crew shouldn't ask for that money, right? You'll also like to hear that some derpy AI cargo ship pilots will now get docking assistance through tractor beams. Reworked Chat Window We've made some big improvements to the Chat Window! You can now (finally) scroll in the chat window, and we've also added more channels that you can select and filter by, so that you can keep an overview of all the things that are going on. Crew Transports In order to ease building of huuuuuuge space ships we've added a nice little comfort feature: At every station where you can hire crew, if your relations are good enough, you can request transports for huge amounts (300 or more) of crewmen, that will instantly crew your entire ship. No more flying from station to station just to get that battleship going. Lots of Quality of Life Changes & More! Apart from the above changes, we've added tons and tons of other small improvements: Much better performance during fights and building, improved UI, more events and many more. If you'd like to check out the full patchnotes, we've collected them here (it's a long read though!): Economy Update Final Patchnotes With this update we're also starting to add earlier versions of Avorion to the betas, so that you can go back to any final version of the updates in case you liked that particular update back then. We wish you lots of fun with the Economy Update! |
Avorion Version 0.14.5 |
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Gameplay
UI
Workshop "Frankly, the current workshop tag system is a mess. We've isolated the biggest categories and most used tags and bundled them into a fewer tags that can be assigned in-game now, without adding custom tags any more. We think that this should help the general overview over the workshop."
Bugfixes "As usual, bug fixes for reports by users are marked with [UBR]. Thanks guys and keep it up!"
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Avorion Version 0.14.4 |
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The Fighter Update Is Here!
Here's a quick overview of what's new in this update:
The full patch notes are as follows: Fighter Rework
Fighter Factory
Localization "Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!"
Gameplay
Balancing "Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced."
Client
UI
Server "These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time."
ScriptAPI
Bugfixes "Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
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Avorion Version 0.13.0 |
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Hey everyone,
the Multithreading Update has been on the beta branch for a few days and everything looks great so we have moved it to the stable branch. Game
Multithreading We improved the multithreading handling of the server and client. For those of you who don't know what this means: In short: The server and client will both run a lot smoother on machines with more CPU cores. Performance for machines with 2 or less cores should be unchanged.If you're interested in the details, I've published a more technical post about the multithreading rework here: http://steamcommunity.com/games/445220/announcements/detail/1434814734654746607 basically, the server is now capable of using all its cores on calculating large battles so that performance should go up by a lot.
RCON Interface
UI
Scripting API
Server
Client
Misc
Bugfixes "As usual, user bug reports are marked with [UBR]. Thanks everybody, keep it up!"
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Avorion Version 0.12.7 |
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The Alliances update is now officially live! We've worked hard on this update and we hope you'll enjoy it.
Warning: Backup your savegame! We have had several incidents reported where the update may have broken savegames. It is strongly recommended to make a backup of your current saves. Please report these incidents in the forums and supply your old galaxy so we can see what's going wrong. Alliances
Co-Op Flying
Out-of-sector simulation "We'll be adding some more means for better control of which sectors will actually get updated on multiplayer servers. For now, sectors with lots of stuff will have a higher priority."
Steam Workshop
Gameplay
Balancing "We're currently working on making shields less powerful, and one of the means to do that will be adding more weapons that are strong against shields, such as pulse cannons. But we also felt that plasma cannons didn't have the impact on shields that they were supposed to have, so we upped their damage to shields."
Client
UI
Server "Most important changes here: Better performance on the server (memory and runtime) and improved savegame security."
Scripting API
Misc
Bugfixes "As usual, user bug reports are marked with [UBR]. Thanks everybody for helping with the game!"
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Avorion Version 0.11.0.7783 |
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"The new Patch is now live! We added some more tweaks, fixed some crashes and removed some quirks. Thanks to everybody who tested on the beta branch and gave valuable feedback!"
Adjustments
Patch 0.11.0.7767 "Here are the patch notes for the current patch! The patch will go live on the beta branch until tomorrow, and if everything goes well, we'll set it live tomorrow." Flight Mechanics Revisited There have been a lot of adjustments to flight mechanics and the pancake thrusters mechanic/exploit has been removed, since it was never meant to be used the way people used it. Thrusters will now scale with volume. While cleaning up the (very old) code thruster stats calculations, I removed several artificial enhancements to thrusters and flight behaviour of the ships. For example, thrusters had several enhancements that ended up giving them 6 times the power that they should have. These enhancements have been removed, but in turn I buffed thruster strength so while it shouldn't cancel each other out, thruster strength hasn't just been reduced to 1/6 of your ship. There was a similar restriction to engines, which I removed, but in turn reduced the power of a single engine. So your ships should accelerate worse with less engines, but a lot better with more engines. However, YOU WILL HAVE TO REDESIGN YOUR SHIPS. In order to make up for the changed thruster mechanics, and since I think that thrusters were kind of an uber-strong block that does everything (which I'm not a fan of), I added a few new blocks: Directional Thrusters, Gyro Arrays and Inertia Dampeners. The old thruster block still exists. Directional Thrusters will work just like normal thrusters, but their power will be along a single (configurable) axis, so you have more and better control about the stats of your ship. Gyro Arrays will only affect the rotational speed of your ship. Their placement is not as important as with thrusters, since they apply torque directly to your ship. On the other hand, you don't have lever mechanics (like with thrusters) that will allow you to get better stats depending on the distance to the center of mass of the ship. They also scale with material strength, so you might want to upgrade them along the way to the center of the galaxy. Finally, Inertia Dampeners are a block that creates subspace friction and that has a very high energy consumption. Due to the special properties of Iron and Avorion, Inertia Dampeners can only be built out of these two materials, and they scale with material strength. Since they create subspace friction, they will reduce drifting and can brake your ship, but they won't be able to accelerate your ship. So your ship will feel different after this patch, but with the new blocks I'm giving you the tools to get the old flight feeling back. I tested a few community ships from the forums and found that the changes required to get the old feeling back were not that intrusive and could be made in a couple of minutes. In order to not let the newtonian-flight-crew feel left out, I split up gyros, inertia dampeners and thrusters into several subsystems and you can now disable the (energy-intensive) flight assist for a boost in available energy. So if you like the feeling of drifting through space, you're going to love this. And configurable pro- and retrograde markers. Groups In this patch I'll introduce groups. You'll be able to invite other players via the chat or a new menu entry when interacting with their ships (however, since this is done by a script, this will only work on new ships and drones). Players of the same group will be highlighted in the UI and on the map. Please keep in mind that this is not the Alliances update, we're currently working on that, but I found it important to release the current development progress since it has a few important changes. Server Browser Last big feature (but not least): I added a server browser and servers with the "listed" option enabled will be listed here. You can also configure passwords for your server if you want to play by yourselves. Patchnotes So here are the full patch notes for this patch. I've been typing these up from the last patch to the default branch, not the last patch to the beta branch, so you might see some features again in these patch notes. Gameplay
Groups
UI
Graphics
New Blocks:
Balancing
Server Browser
Server
Scripting API
Misc
Known Issues "These issues will be resolved until tomorrow, when the patch will move over to the default branch for everybody."
Bugfixes "As usual, user bug reports are marked with [UBR]. Thanks to you guys and keep it up!"
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Avorion Version 0.10.2.7448 |
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Lots of small QoL changes, less crashing, less total war between factions, better multiplayer performance and a lot less disappearing ships, even when a crash happens.
Gameplay
UI
Server
Misc
Bugfixes As usual, user bug reports are marked with [UBR]. Thanks for reporting everybody! Keep 'em coming!
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Avorion Version 0.10.2 |
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"In this patch we focused mainly on fixes and server stability, not on new features. You can expect new features further down the road." Server "Our public test server helped us gain some valuable insight into several server issues and we're confident that we fixed the worst of those."
Balancing "Integrity fields now work more the way they were intended to in the first place. And we made some QoL improvements, hyperspace blockers have a range of 20km now and you won't get shot down in your start sector when just starting out."
Scripting API
Misc
Bugfixes "Thanks to everybody for taking the time for reporting those issues, you guys are awesome!"
Known issues "We know about these issues and we're working hard on fixing them, but they simply didn't make it into this patch."
Planned Features "Apart from fixing the above issues, we've got several other features planned for the immediate future, to give you an outlook on what's going to come next."
For the not-so-immediate future we have our next big update planned: The Alliances update! This will, in addition to groups, allow players to form an alliance, that counts as its own faction and that has its own resources and ships. Alliances will basically be what guilds or clans are in other games. We're also planning to host official servers for you to play on, so you can look forward to that as well! |
Avorion Version 0.10.1 |
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"Let's do a quick patch before release." Features
Bugfixes "A few bug fixes. User bug reports are marked with [UBR]."
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Avorion Version 0.10 |
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Gameplay "Turret rotation can be locked and we added faction wars in addition to several quality of life improvements such as easy camera adjusting when changing between ships. Factions will also start wars against each other and players can choose a side."
"These took quite a while to get right, since they previously were hilariously overpowered. They still are against fighters, and we're currently working on a solution to that, too."
Graphics "We made a few changes to the renderer, which allow us to add more cool effects such as more volumetric fog and screen space reflections. Enjoy!"
Tutorial "Several QOL improvements to the tutorial, more error resistance and some explanations about less obvious, but important mechanics in Avorion."
UI "Mainly adding more clarity to why certain situations happen the way they do."
Balancing "A few adjustments to make batteries and some other things more viable, and AI shields and damage up (depending on difficulty). Background: AI ships deal a lot less damage to players. This is mainly since the player is usually up against multiple, equally armed ships, and usually spent a lot of time creating and refining his ship, and we want to avoid frustration. But right now combat isn't really a challenge, so we upped the damage dealt to players. Please tell us your feedback of the new perceived difficulty, this is important to us. Thanks!"
Performance "As usual several performance updates, this time mainly to rendering and shot collision updates. We had some problems when big fire fights were happening away from the origin of a sector, but those are resolved now!"
Server Hosting "We added a separate Steam tool for hosting dedicated servers and made hosting more clear (it's an explicit button instead of a small confusing "public" check box)."
Scripting API
Misc "German localization is in! We're currently looking into how to do localization for other languages we don't speak. The problem is that Avorion is still constantly evolving and texts are always rewritten and have to be constantly updated."
Bugfixes "As usual, some bug fixes. But this time we've decided that we'd like to highlight player bug reports to thank those players for taking their time to report errors and help us improve Avorion. User bug reports will be marked with [UBR]."
"Thanks to everybody who took the time to report these issues, you guys are great!" |
Avorion Version 0.9.7 |
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Features "Mainly, we reworked the way crews work. We've added specialists which can level, there's no longer a hard cap on crew sizes, and instead your crew has a morale."
UI "We're paving the ways for internationalization. While we don't have any useable translations yet, we're now able to translate the game."
Story
Balancing "We went a little overboard with the nerf to salvaging laser prices, they have been adjusted to be more normal now."
Performance "This one is a pretty big internal upgrade to the way the engine calculates ambient occlusion. You'll be happy to hear that there will be a lot less block ghosting and CPU load, especially on weaker machines."
System
Bugfixes "Thanks to everybody who reported all these!"
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Avorion Version 0.9.6 |
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"A few bug fixes, quality of life improvements and a new block type: Hyperspace Core."
Features "In order to make your life easier once you've reached the center, we've added Hyperspace Core blocks, which, when built with Avorion, will allow you to jump over rifts. We also added a lot more clarity for the Operation Exodus mission."
System
Balancing "There is a specific tactic we want you to use against the Mobile Energy Lab, which is why we're cranking up its firepower. A lot."
Bugfixes
Known Issues Deleting stone blocks from a claimed asteroid and then pressing Ctrl-Z or Ctrl-Y doesn't restore money correctly The same goes for repairing claimed asteroids |
Avorion Version 0.9.5 |
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"Lots of bugfixes, one of those was very important as it lead to strange behaviours with script restoration, resulting in broken saves and broken stations, ships, everything all over the place. We also toned down the resources you gain from salvaging normal blocks, such as hull blocks. Salvaging more technical or advanced blocks still yields the original value of the block (assuming your salvaging laser's efficiency is 100%)."
UI "We added a new, more situational hint system, which will display messages with highlighted objects for better clarity. These hints can be disabled one by one when they're shown."
Balancing
Bugfixes
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Avorion Version 0.9.4 |
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"We've enabled co-op building! You can now grant a player permission to build your ship together with you, and we added a new 'Build' interaction for all ships."
Gameplay
System
Performance
Bugfixes
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Avorion Version 0.9.3 |
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"In this update we've got salvaging lasers for wreckages, better pickup behaviours and the first balancing adjustments. Also massive performance improvements!"
Gameplay "Gameplay-wise you can look forward to salvaging lasers, so you can finally recycle your latest ship after you successfully smashed it into an asteroid. You'll also be able to build turrets on slopes now, and we added story hints from friendly NPCs for you, in case you get stuck. Last but not least: The cargo pickup behaviour for stolen cargo can be set in the cargo tab."
Balancing "Since the game is not getting more difficult as quickly as we'd like it when you approach the center, we've adjusted the size scaling of enemy ships. AI ships scale more linearly towards the barrier, and are slightly weaker in the beginning. Shields of enemies have been tuned down, since they would usually just lead to less exciting, drawn out long fights."
UI
Graphics
Performance "We finally got around to implementing a major performance boost in the collision libraries, leading to massive speed-ups at all ends. Enjoy!"
Modding API
Bugfixes "Lots of bugfixes, but most importantly, we realized that AI ships were only ever using 2 of their turrets. This issue is now resolved, so beware the next time you fly into combat (against stronger enemies)! All enemies and bosses will be as hard to beat as they were intended to be!"
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Avorion Version 0.9.2 |
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Gameplay
UI
System
Modding API
Bugfixes
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Avorion Version 0.8.5 Hotfix |
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Fixes
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Avorion Version 0.8.5 |
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Visuals
Gameplay
Balance Adjustments
UI
Misc
Bugfixes
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Avorion Version 0.8.4 |
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Visuals
Gameplay
UI
Bugfixes
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Avorion Version 0.8.3 |
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Visuals
Gameplay
UI
Server
Client
Bugfixes
Misc
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Avorion Version 0.8.2 |
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Controls
Visuals
Gameplay
UI
Server
Client
Bugfixes
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Avorion Version 0.8.1 |
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Linux Demo release
Features and Improvements:
Bugfixes and Adjustments:
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Avorion Version 0.7.1 |
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Bug Fixes:
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Avorion Version 0.7 |
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Main New Features:
Reworked Building Mode:
Server:
Graphics:
Gameplay:
Balancing Adjustments:
Misc:
Bug Fixes:
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Avorion Version 0.6 |
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Changelog
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Avorion v0.5 Demo |
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Features:
Fixes:
Changes:
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Avorion v0.4 Demo |
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Features:
Fixes:
Changes:
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Avorion v0.3 Demo |
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Features:
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Avorion v0.2 Demo |
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Features:
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Avorion v0.1 Demo |
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Features:
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