Very useful information would be the distance from the core that each material begins to appear. If anyone knows it please include it, the Turret Factory page could use the information as well. Coovargo (talk) 04:08, 13 February 2017 (UTC)
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I do believe this action to be constructive, and when I submit it again to confirm, I get the following error:
[2ac418baa6db6c3da98b069d] 2018-12-15 01:04:21: Fatal exception of type "Wikimedia\Rdbms\DBError"
The entire source of the page as edited by me was as follows:
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There are 7 types of materials, increasing in strength and cost with tiers. Each material past Iron is 50% stronger than its predecessor. This means, that, for example, a ship made of Titanium has 1.5 times more HP than a ship with the exact same shape that is made of Iron. The amount of material required per unit of volume is always constant, but the credit cost increases by 35% each tier.
Materials have different mass and can form different types of blocks. The material of a block affects things like energy generated by Generators and the power of Shield Generators and Hyperspace Cores, but not the energy generated by Solar Panels or the thrust from Engine Blocks and Thrusters or the effectiveness of a Computer Core. The base tint of a block depends on the material it is made of.
Values given for a 1x1x1 size cube of generic hull.
|Color||Material||Mass||Durability||Credit Cost||Material Cost||Distance From Core|
|Ogonite||45||30.375||49.82||5||Coreside of Barrier|
|Avorion||36||45.5625||67.26||5||Near the Core|
See the table at API:Material for more information and exact numbers from the game's code.
Avorion is approximately 11x stronger than Iron. Iron is the Heaviest, followed by Ogonite, Avorion, Naonite, Titanium, Xanion, and finally Trinium.
Materials can be acquired by mining asteroids that contain the material, salvaging wreckages of ships and stations constructed with it or visiting the Resource Depot in an appropriate region of the Galaxy to purchase them with credits.
All asteroids contain at least minuscule amounts of one material, which is reflected in the base color of the rock surface; some asteroids have rich deposits that are clearly visible as bright spots on the surface.
Each material has a tier of acquisition, depending on its type. This tier is simply the number or index of the material, starting with Iron (tier 0), up to Avorion (tier 6). A Mining Laser can only successfully mine materials that are no more than one tier above the material it is made of, and same is true for Salvaging Lasers. Regardless of technology level and rarity grade, both Mining and Salvaging lasers made out of Titanium (tier 1) can only extract Naonite (tier 2), but not Trinium (tier 3) and stronger materials; they also will collect lower tier materials at an increased rate (will do more damage).
The distribution of the materials depends on the position of the sector in the galaxy. Common materials like Iron or Titanium can be found at the edge of the galaxy, whereas the more advanced materials are only found in the central regions of the galaxy.
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I'd hope some moderator agrees and transfers this version to the page itself. Please also feel free to finally delete this talk entry. Much appreciated.
I'm not a moderator, but as I was already editing this page recently, I also merged the Colors section into the Material Stats section similarly to your above update. Redscourge (talk)