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Shield Ionizer

Subsystem icon

The Shield Ionizer is an installable Subsystem.

Statistics[ | ]

Shield Ionizers protect a craft's shields against one of either Physical, Plasma, Electric, or Anti Matter damage depending on random chance.

Unless permanently installed, this subsystem only increases Required Energy.
Only one Shield Ionizer can be installed into a single craft.

Subsystem Statistics
Rarity Effects Price
Resistance Req. Energy
Legendary -
+30–34%
+12.4–14.1 MW
-
2,217,773–2,513,477
Exotic -
+25–29%
+10.3–12.0 MW
-
739,258–857,539
Exceptional -
+20–24%
+8.27–9.92 MW
-
236,563–283,875
Rare -
+15–19%
+6.20–7.86 MW
-
70,969–89,894
Uncommon -
+10–14%
+4.13–5.79 MW
-
18,925–26,495
Common -
+7–9%
+2.89–3.72 MW
-
5,299–6,813
Petty -
+4–6%
+1.65–2.48 MW
-
1,211–1,817

Naming Scheme[ | ]

WIP

Subsystems
Battery Booster Battery Booster
Object Detector Object Detector
Cargo Extension Cargo Extension
Energy-To-Shield Converter Energy-To-Shield Converter
Engine Booster Engine Booster
Generator Subsystem Generator Subsystem
Trading Subsystem Trading Subsystem
Mining Subsystem Mining Subsystem
Hyperspace Booster Hyperspace Booster
Radar Booster Radar Booster
Scanner Booster Scanner Booster
Shield Booster Shield Booster
Shield Ionizer Shield Ionizer
Stabilizing Mainframe Wiring Stabilizing Mainframe Wiring
Tractor Beam Upgrade Tractor Beam Upgrade
Turret Control Subsystems Turret Control Subsystems
Velocity Security Control Bypass Velocity Security Control Bypass
Xsotan Artifacts Xsotan Artifacts
Internal Defense Weapons System Internal Defense Weapons System
Hydra Subsystem Hydra Subsystem
Shield Reinforcer Shield Reinforcer
Transporter Software Transporter Software
Hull Polarizer Hull Polarizer


References[ | ]

  1. data\scripts\systems\resistancesystem.lua
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