Tcaf divineevil (talk | contribs) (General update and expansion) Tag: Visual edit |
(Updted to balance patch 1.3.4. Also added formulae) Tag: Visual edit |
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They have 4/3rds the mass and 1/8th the durability of a Hull block, but provide 17.5 times more Shield HP than a hull block of the same material provides in Hull HP. |
They have 4/3rds the mass and 1/8th the durability of a Hull block, but provide 17.5 times more Shield HP than a hull block of the same material provides in Hull HP. |
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+ | |||
+ | |||
+ | Shield Generated = vol * 50 * 1,5^tier |
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+ | |||
+ | Shield Regenerated = shield generated / 180 |
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{| class="wikitable sortable" style="floating:right" |
{| class="wikitable sortable" style="floating:right" |
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− | |+By measure of standard 2x2x2 block size (8k m³) |
+ | |+By measure of standard 2x2x2 block size (8k m³) |
|- |
|- |
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− | ! |
+ | ![[Materials|Material]] |
! Cost ($) |
! Cost ($) |
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! Hull (hp) |
! Hull (hp) |
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| 8441 |
| 8441 |
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| 9 |
| 9 |
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− | | |
+ | | 900 |
| 352 |
| 352 |
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− | | |
+ | | 2.56 |
| 187.50 |
| 187.50 |
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− | | |
+ | | 4.80 |
|- |
|- |
||
| Trinium |
| Trinium |
||
| 9575 |
| 9575 |
||
| 14 |
| 14 |
||
− | | |
+ | | 1350 |
| 224 |
| 224 |
||
− | | |
+ | | 6.03 |
| 217.50 |
| 217.50 |
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− | | |
+ | | 6.21 |
|- |
|- |
||
| Xanion |
| Xanion |
||
| 11105 |
| 11105 |
||
| 20 |
| 20 |
||
− | | |
+ | | 2025 |
| 288 |
| 288 |
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− | | |
+ | | 7.03 |
| 255 |
| 255 |
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− | | |
+ | | 7.94 |
|- |
|- |
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| Avorion |
| Avorion |
||
| 15962 |
| 15962 |
||
| 46 |
| 46 |
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− | | |
+ | | 4556.25 |
| 384 |
| 384 |
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− | | |
+ | | 11.87 |
| 352.50 |
| 352.50 |
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− | | |
+ | | 12.93 |
|} |
|} |
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Revision as of 15:50, 9 January 2021
Description
Shield Generators are technologically advanced devices, that project and sustain a protective energy matrix around the physical body of a ship or station. Shields receive a separate capacity level and regeneration rate from all the Shield Generator blocks installed and work as secondary defensive measures against incoming fire before it can cause any damage to the parent structure.
Shields consume vast amounts of energy to recover their capacity, but in return provide great degree of additional endurance on top of the Armor and Hull.
However, Plasma weapons deal additional damage against Shields, there are turrets and torpedoes which are capable of penetrating or disabling them, and Shields do not protect against collision damage.
Shield Generator Stats by Material
Shield Generator Blocks become accessible starting from Naonite tier, and gain 1.5x hp for each following material tier. Ogonite also does not support Shield Generators.
They have 4/3rds the mass and 1/8th the durability of a Hull block, but provide 17.5 times more Shield HP than a hull block of the same material provides in Hull HP.
Shield Generated = vol * 50 * 1,5^tier
Shield Regenerated = shield generated / 180
Material | Cost ($) | Hull (hp) | Shield (hp) | Mass (t) | Shield/Mass (hp/t) | Energy Consumption (MW) | Shield/Energy Consumption (hp/W) |
---|---|---|---|---|---|---|---|
Naonite | 8441 | 9 | 900 | 352 | 2.56 | 187.50 | 4.80 |
Trinium | 9575 | 14 | 1350 | 224 | 6.03 | 217.50 | 6.21 |
Xanion | 11105 | 20 | 2025 | 288 | 7.03 | 255 | 7.94 |
Avorion | 15962 | 46 | 4556.25 | 384 | 11.87 | 352.50 | 12.93 |