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The [[galaxy]] in Avorion consists of different sectors.
 
The [[galaxy]] in Avorion consists of different sectors.
 
Sectors are the places where the game actually takes place.
 
Sectors are the places where the game actually takes place.
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== Types ==
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Sectors may contain a variety of things like [[Asteroid|asteroid fields]], [[Station|stations]], [[Ship|ships]], wreckages, treasures, [[Quests|quests objects]], [[Wormhole|wormholes]], etc...
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Several types of sectors can be seen on the map (default key: M). The more upgraded is the [[Radar Upgrade|radar]] of the currently used ship, the more will be shown on the map.
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* Empty sectors: Despite being empty, encounters may still happen inside.
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* Blinking green sectors: Belong to a [[Faction|faction]].
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* Blinking yellow sectors: Are not empty, may contain anything but do not belong to any faction.
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* Sparkling stars where grid got erased: Those are [[Rift|rifts]] and cannot be travelled through (also blocks hyperspace jumps until late tech).
   
 
== Changing sectors ==
 
== Changing sectors ==

Revision as of 07:35, 15 February 2017

The galaxy in Avorion consists of different sectors. Sectors are the places where the game actually takes place.

Types

Sectors may contain a variety of things like asteroid fields, stations, ships, wreckages, treasures, quests objects, wormholes, etc...

Several types of sectors can be seen on the map (default key: M). The more upgraded is the radar of the currently used ship, the more will be shown on the map.

  • Empty sectors: Despite being empty, encounters may still happen inside.
  • Blinking green sectors: Belong to a faction.
  • Blinking yellow sectors: Are not empty, may contain anything but do not belong to any faction.
  • Sparkling stars where grid got erased: Those are rifts and cannot be travelled through (also blocks hyperspace jumps until late tech).

Changing sectors

Sectors can be changed by doing a hyperspace jump. To do so, the player must mark the sector on the map, enter its coordinates into the navigation computer and then press space.

Ships have a limited reach when it comes to hyperspace jumps, which means that the player can only access sectors that are near his current sector.

Creation of sectors

Sectors are procedurally created when the players explore the galaxy. A sector is only really created as soon as a player executes a hyperspace jump into it.

Most of the sectors are simply empty. For the rest of the sectors, a creation script chosen at random, based on a weight provided by all sector generation scripts and then executed when the sector is created.