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Roadmap

Planned Content

This is the official list for what we've planned with the game. These features aren't in any kind of order.

  • More different kinds of block destruction apart from explosion for metal and dust for stone
  • RCON Interface for the server
  • Installing/removing upgrades at an equipment dock for improved stats (but can only be installed/removed there)
  • Fleet warp drive to take your entire fleet with you when jumping as long as they're in close proximity
  • Improved AI pathfinding
  • Transferring of ships over to the alliance
  • More different upgrade types, ie. Reducing hyperspace calculation time, more physical/energy damage
  • Real docking where one ship actually attaches to the other
  • Camera/Bridge Block that you can place the camera in
  • Improved visuals for AI ships
  • Autopilots
  • Automatic downloading of workshop mods when connecting to a server that has them
  • Strafing in Keyboard mode
  • Pause in Singleplayer
  • Travel Hubs where players can fast-travel to other travel hubs
  • Hackable Containers
  • Specialty goods, maybe 1 - 3 per faction
  • Improved controls of allied ships

Combat

  • Balanced shields (making shields less overpowered and combat more interesting)
  • Special shield-breaking or shield-ignoring enemies (that will be marked as such so you know what to focus in combat)
  • Boarding of other ships
  • Stealth Mechanic
  • Cloak blocks
  • Weapon: Ion Cannon that drains energy on hit
  • Weapon: Torpedoes; very powerful but expensive; can be bought/built at stations
  • Weapon: Mines
  • Weapon: Anti-Matter cannon that shoots slow but incredibly powerful anti-matter shots, drains entire battery on shot
  • Coaxial weapons that are integrated into the ship
  • Structural strength for different materials/blocks, this will flatly remove some damage from shots and collisions, (ie. let armor take less damage from collisions etc.)

Fighter Rework

  • Fighters are no longer actual fighters, but blueprints
  • Fighters are produced on the ship, costing resources
  • This will introduce a new production block
  • Fighters have a dodge mechanic
  • Fighters have a few (let's say 5) dodges per minute, where they can dodge a shot when they would be hit by it
  • If all dodges are used up, the fighter can still dodge a shot with a % chance
  • The higher the level of the pilot, the higher the initial dodges per minute and the higher the dodge chance after the fixed dodges are used up
  • When a fighter is destroyed, its pilot ejects into an escape pod with a high (~90%) chance (higher chance for higher-rated pilots)
  • Pilots in escape pods can then be re-collected like loot
  • Building your own fighters: Combine a turret with a model from your hard drive to create a new fighter blueprint

Xsotan Artifact Rework

  • Each Xsotan artifact will give a unique bonus to your ship instead of turrets
  • Legendary Haati Artifact: Open Wormholes to specific positions in the galaxy
  • Legendary Pirate Artifact: +turrets (Nothing changed with this one)
  • Legendary AI Artifact: Replaces crew with AI robots (no crew cost but can't level)
  • Legendary Hyperspace Artifact: Drastically reduce costs and cooldown
  • More Legendary Artifacts still TBD

Economy

  • Better balancing for factories
  • Have players build all kinds of stations, including Shipyards, Resource Depots and the like
  • Interface for trading items between players
  • Make some crewmembers always available at certain stations (ie. officers at military outposts, miners in mines)
  • Autonomous trading ships that will fly trading routes determined by the trading upgrade

Multiplayer

  • Settings for balancing PvP on servers
  • Limited number of ships, volume and stations per player

Scripting API/Modding

  • API for registering windows in the main HUD, not just entity-bound menus
  • Support for workshop mods
  • Make galaxy size moddable
  • Make materials moddable
  • Control camera via scripts

Endgame Content

  • Legendary Bosses for after the Guardian was killed, that are really hard to beat and require different tactics
  • Legendary Weapons with unique visuals and/or effects
  • Anomalies
  • Radiated sectors

Events, Missions, Story

  • More Events happening
  • More Distress Calls
  • Repeatable missions that (for example) give you more money/better loot the faster you complete them
  • Lots more Bulletin Board Missions
  • Spawn Xsotan fleet when the wormhole to the center is opened
  • Event: Distress call from ship with a reactor leak, players must fix the leak
  • Event: Wave-By-Wave attacks from Enemies that end in a boss fight
  • Event: A crewmember has a life-threatening accident and you have to ship them to another station for medical care
  • Event: A station needs resources/goods in 20 minutes
  • Mission: Protect a convoy during a transport mission
  • Mission: Find a smuggler's stash (then decide if you want to keep it or give it to him)
  • Mission: Investigate mission freighters
  • Mission: Investigate goods being stolen from container fields
  • Sector: Deserted pirate asteroid with lots of stolen goods in containers floating around it
  • Sector: Minefield
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