Roadmap
Planned Content
This is the official list for what we've planned with the game. These features aren't in any kind of order.
- More different kinds of block destruction apart from explosion for metal and dust for stone
- RCON Interface for the server
- Installing/removing upgrades at an equipment dock for improved stats (but can only be installed/removed there)
- Fleet warp drive to take your entire fleet with you when jumping as long as they're in close proximity
- Improved AI pathfinding
- Transferring of ships over to the alliance
- More different upgrade types, ie. Reducing hyperspace calculation time, more physical/energy damage
- Real docking where one ship actually attaches to the other
- Camera/Bridge Block that you can place the camera in
- Improved visuals for AI ships
- Autopilots
- Automatic downloading of workshop mods when connecting to a server that has them
- Strafing in Keyboard mode
- Pause in Singleplayer
- Travel Hubs where players can fast-travel to other travel hubs
- Hackable Containers
- Specialty goods, maybe 1 - 3 per faction
- Improved controls of allied ships
Combat
- Balanced shields (making shields less overpowered and combat more interesting)
- Special shield-breaking or shield-ignoring enemies (that will be marked as such so you know what to focus in combat)
- Boarding of other ships
- Stealth Mechanic
- Cloak blocks
- Weapon: Ion Cannon that drains energy on hit
- Weapon: Torpedoes; very powerful but expensive; can be bought/built at stations
- Weapon: Mines
- Weapon: Anti-Matter cannon that shoots slow but incredibly powerful anti-matter shots, drains entire battery on shot
- Coaxial weapons that are integrated into the ship
- Structural strength for different materials/blocks, this will flatly remove some damage from shots and collisions, (ie. let armor take less damage from collisions etc.)
Fighter Rework
- Fighters are no longer actual fighters, but blueprints
- Fighters are produced on the ship, costing resources
- This will introduce a new production block
- Fighters have a dodge mechanic
- Fighters have a few (let's say 5) dodges per minute, where they can dodge a shot when they would be hit by it
- If all dodges are used up, the fighter can still dodge a shot with a % chance
- The higher the level of the pilot, the higher the initial dodges per minute and the higher the dodge chance after the fixed dodges are used up
- When a fighter is destroyed, its pilot ejects into an escape pod with a high (~90%) chance (higher chance for higher-rated pilots)
- Pilots in escape pods can then be re-collected like loot
- Building your own fighters: Combine a turret with a model from your hard drive to create a new fighter blueprint
Xsotan Artifact Rework
- Each Xsotan artifact will give a unique bonus to your ship instead of turrets
- Legendary Haati Artifact: Open Wormholes to specific positions in the galaxy
- Legendary Pirate Artifact: +turrets (Nothing changed with this one)
- Legendary AI Artifact: Replaces crew with AI robots (no crew cost but can't level)
- Legendary Hyperspace Artifact: Drastically reduce costs and cooldown
- More Legendary Artifacts still TBD
Economy
- Better balancing for factories
- Have players build all kinds of stations, including Shipyards, Resource Depots and the like
- Interface for trading items between players
- Make some crewmembers always available at certain stations (ie. officers at military outposts, miners in mines)
- Autonomous trading ships that will fly trading routes determined by the trading upgrade
Multiplayer
- Settings for balancing PvP on servers
- Limited number of ships, volume and stations per player
Scripting API/Modding
- API for registering windows in the main HUD, not just entity-bound menus
- Support for workshop mods
- Make galaxy size moddable
- Make materials moddable
- Control camera via scripts
Endgame Content
- Legendary Bosses for after the Guardian was killed, that are really hard to beat and require different tactics
- Legendary Weapons with unique visuals and/or effects
- Anomalies
- Radiated sectors
Events, Missions, Story
- More Events happening
- More Distress Calls
- Repeatable missions that (for example) give you more money/better loot the faster you complete them
- Lots more Bulletin Board Missions
- Spawn Xsotan fleet when the wormhole to the center is opened
- Event: Distress call from ship with a reactor leak, players must fix the leak
- Event: Wave-By-Wave attacks from Enemies that end in a boss fight
- Event: A crewmember has a life-threatening accident and you have to ship them to another station for medical care
- Event: A station needs resources/goods in 20 minutes
- Mission: Protect a convoy during a transport mission
- Mission: Find a smuggler's stash (then decide if you want to keep it or give it to him)
- Mission: Investigate mission freighters
- Mission: Investigate goods being stolen from container fields
- Sector: Deserted pirate asteroid with lots of stolen goods in containers floating around it
- Sector: Minefield