Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. These relations, as of now, cannot be changed via diplomacy. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. All pirates follow the same naming system, being The [Pirate Faction] Pirates, for example: The Ujvaek Pirates.
- 1 Behaviour
- 2 Spawning mechanisms
- 3 Pirate Types
Behaviour[edit | edit source]
Pirates are always hostile to the player. Sometimes they will attack on sight, such as during a pirate attack on a sector, whereas sometimes they may remain passive until provoked or moving up close. Bear in mind, that the player can always escape the pirates by jumping into another sector, the pirates will not follow. However, when close to player-owned ship, pirates increase hyperspace cooldown time, making immediate escape problematic.
Sometimes pirates attack random sectors, spawning several ships with the appropriate notification. They do not appear in the sector unless the player is also in this sector.
Spawning mechanisms[edit | edit source]
Pirates mainly spawn through different hidden mass sectors or random events
Hidden Mass Sectors[edit | edit source]
Pirate-owned bases[edit | edit source]
It is possible to find sectors owned by Pirates, marked as hidden mass signature sectors, although it is very rare to find such sectors. In these pirate-owned sectors, there is always a shipyard present, and if a player is to find such a station, and they destroy it, it will drop massive amounts of loot, some being marked as stolen cargo and some acting like normal cargo. These sectors, however, could prove challenging for new players: while some pirates merely warn to leave their space at once, others attack on sight, and the sector usually has a number of ships stronger than average. The ships found in these areas are named differently, with names similar to those found in normal civilised sectors like "cruisers" and "destroyers".
It is possible to spawn pirate-infested sectors (or even pirate-owned shipyards) via certain quests.
"Wandering" pirates[edit | edit source]
Pirates can also generally spawn and linger around hidden mass sectors. These pirates usually posses one of the few behaviours:
1. Attack[edit | edit source]
Some pirates may attack on sight, with the caption "Hey! Stay here! We'll prove ourselves against you", resulting in a fight that ensues. This will result in a pirate attack of 3 waves of 4-5 pirates (including the originally spawned wave).
2. Busy pirates[edit | edit source]
Some pirates may be busy doing something else. These include "waiting for a friend", "looking for something", or "the pirate boss is busy" etc. These pirates will not attack unless provoked.
3. Killing traitors[edit | edit source]
Some pirates may spawn trying to destroy a traitor of that pirate faction. The pirates will only attack you once they destroy the traitor.
4. Long Live the King[edit | edit source]
Some pirates may be wandering in a hidden mass sectors yelling to "make way for their king". They generally do not attack until provoked. When these pirates are destroyed, an entire fleet of pirates will spawn into the sector along with a pirate mothership.
Random Events[edit | edit source]
Distress Signal[edit | edit source]
Sometimes, the player will receive a distress signal from an unknown source. This distress signal can either be a real call for help, or it can be pirates making a fake call for help to lure unexpecting ships into a trap. The distress signal will lead the player to a sector – marked with an exclamation mark, but coordinates are also given in chat – where, if it's a real call for help, a group of convoy ship are heavily outnumbered by pirates. If you successfully defend the convoy from the pirates, you will receive money, a turret and your relations towards the faction the convoy ships belong to, will also increase with roughly 5,000. If, however, the signal is a pirate lure, you will be greeted by a pirate frigate, taunting you for your stupidity of falling into their trap. If the pirates are defeated, you will not be granted any goods except for those you gained from the fight itself.
Pirate Attack[edit | edit source]
Sometimes, pirates may spawn as part of a pirate attack. These attacks usually spawn 3-5 regular pirates that will attack any ship on sight. They are generally not so big of a threat and are usually manageable with a decently equipped ship. If the attack occurs within the area of influence of a faction, the faction will grant a reward (~100000 credits and a turret) and improve relations by a few thousand points. Additionally, any other faction with ships in the area will have their relations improved as well.
Stranded ship[edit | edit source]
Occasionally, a stranded ship may spawn surrounded and under attacked, with the caption "A ship in your sector is calling for your help!". Just like the previous two, defeating the pirates will grant a reward and an improved relations to the ship's faction. If the ship is destroyed however, the pirates would then warp away, with no reward granted.
Pirate Types[edit | edit source]
Regular Pirates[edit | edit source]
Generally, pirate ships all have different names, with varying difficulty noted by their name. Regular pirates generally include the names "pirate", "bandit", "raider", "marauder", "disruptor", and "outlaw". These pirates are your regular pirates, and they do not have anything unique about them, each class are generally the same [clarification needed]
Pirate Bases[edit | edit source]
In pirate-owned sectors, the pirate ships are named just like military ships of regular AI faction -- cruisers, destroyers, and dreadnaught -- along side some regular pirates. These pirates are not your typical pirates as they tend to possess greater strength. They would thus pose a greater threat to you than other pirates.
Pirate Motherships[edit | edit source]
Occasionally, pirate motherships may spawn. These pirate motherships can be found in hidden mass sectors, or by destroying a couple of pirates occasionally. The mothership is typically much bigger, up to two or three times the size of a regular ship. Closer to the galaxy core, they can have be nearly 2km in length. These motherships are usually surrounded by other pirates, "defending" the mothership. The mothership will be immune to any damage whatsoever unless most of the pirate ships are destroyed. When destroyed, the mothership usually drop high tier upgrades and turrets for it's distance from the galaxy core, so they can good loot when destroyed.