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This is an overview over those examples. |
This is an overview over those examples. |
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+ | You can find downloaded Steam mods in <code>[Steam Installation Folder]/steamapps/workshop/content/445220</code> |
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=== Example: Chat Command === |
=== Example: Chat Command === |
Revision as of 13:13, 3 April 2019
There are several examples and proof-of-concept mods uploaded by Boxelware themselves. They are meant as a stepping stone for mods and to show how the modding API works.
This is an overview over those examples.
You can find downloaded Steam mods in [Steam Installation Folder]/steamapps/workshop/content/445220
Example: Chat Command
See: Mod Example: Chat Command
Introduces new chat commands and shows how to access an overview of all active mods on a server.
Example: New Weapon
See: Mod Example: Weapon
Introduces a new weapon and shows how to modify libraries by adding that new weapon to all global locations in scripts where it's required to be generated as loot in the game.
Example: New Entity
See: Mod Example: Entity
Introduces a new entity that can charge the player money and that uses remote calls to do synchronization of text. Also shows how to extend sector generation to add that new entity to existing sectors and how to extend existing stations.
Example: New Upgrade
See: Mod Example: Upgrade
Introduces a new upgrade item and shows how to modify libraries by adding that new upgrade to all global locations in scripts where it's required to be generated as loot in the game.
Example: New Inventory Item
See: Mod Example: Inventory Item
Introduces a new usable inventory item, that can be looted from secret stashes and which, on usage, gives the player money.
Example: New Sector
See: Mod Example: Sector
Introduces a new sector and shows how to modify libraries by adding that sector to the sector generator, to be generated while the player is exploring.
Example: Modifying Assets
See: Mod Example: Modifying Assets
Introduces a few new assets that override other assets of the game.
Example: New Event
Introduces a new event and shows how to modify library files to have that event happen to players.
Example: New Mission
TBA
Introduces a new mission and shows how to modify library files and stations to have that mission pop up on bulletin boards.
Example: New Block
TBA
Note: This functionality is planned, but it's not possible yet to add new blocks to the game.
Introduces a new block to the game.