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This is an overview over those examples.
 
This is an overview over those examples.
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You can find downloaded Steam mods in <code>[Steam Installation Folder]/steamapps/workshop/content/445220</code>
   
 
=== Example: Chat Command ===
 
=== Example: Chat Command ===

Revision as of 13:13, 3 April 2019

There are several examples and proof-of-concept mods uploaded by Boxelware themselves. They are meant as a stepping stone for mods and to show how the modding API works.

This is an overview over those examples.

You can find downloaded Steam mods in [Steam Installation Folder]/steamapps/workshop/content/445220

Example: Chat Command

See: Mod Example: Chat Command

Introduces new chat commands and shows how to access an overview of all active mods on a server.

Example: New Weapon

See: Mod Example: Weapon

Introduces a new weapon and shows how to modify libraries by adding that new weapon to all global locations in scripts where it's required to be generated as loot in the game.

Example: New Entity

See: Mod Example: Entity

Introduces a new entity that can charge the player money and that uses remote calls to do synchronization of text. Also shows how to extend sector generation to add that new entity to existing sectors and how to extend existing stations.

Example: New Upgrade

See: Mod Example: Upgrade

Introduces a new upgrade item and shows how to modify libraries by adding that new upgrade to all global locations in scripts where it's required to be generated as loot in the game.

Example: New Inventory Item

See: Mod Example: Inventory Item

Introduces a new usable inventory item, that can be looted from secret stashes and which, on usage, gives the player money.

Example: New Sector

See: Mod Example: Sector

Introduces a new sector and shows how to modify libraries by adding that sector to the sector generator, to be generated while the player is exploring.

Example: Modifying Assets

See: Mod Example: Modifying Assets

Introduces a few new assets that override other assets of the game.

Example: New Event

See: Mod Example: New Event

Introduces a new event and shows how to modify library files to have that event happen to players.

Example: New Mission

TBA

Introduces a new mission and shows how to modify library files and stations to have that mission pop up on bulletin boards.

Example: New Block

TBA

Note: This functionality is planned, but it's not possible yet to add new blocks to the game.

Introduces a new block to the game.

See Also