Types[edit | edit source]
|Name||Construction Cost (MCr)||Products||Cycle Value At Galactic Average||Default Cycle Time||Production Capacity Cap|
|Noble Metal Mine (type 1)||9.075||Gold, Platinum||1350||15s||0|
|Noble Metal Mine (type 2)||7.725||Silver, Platinum||1050||15s||0|
|Noble Metal Mine (type 3)||7.050||Silver, Gold||900||15s||0|
|Noble Metal Mine (type 4)||7.050||Silver, Gold||900||15s||0|
|Noble Metal Mine (type 5)||7.050||Silver, Gold||900||15s||0|
|Oil Rig||6.375||Raw Oil||750||15s||0|
Note that currently the Noble Metal Mine types 3, 4, and 5 have the same cost and produce the same output.
Founding a mine[edit | edit source]
Mines can be founded by the player from a claimed big asteroid.
The cost of founding a mine depends on its type.
A mine only needs a cargo bay to store mined goods. No other blocks are needed; however, a mine may only have a maximum cargo bay size of 485 units until it requires at least one mechanic (and associated crew quarters). Since this cargo bay is likely to fill quickly (an upgraded Coal Mine for example would fill this cargo bay in only 15 minutes), it is recommended to include a larger cargo bay and also the required crew quarters.
Each mine has a default time per production cycle, seen above. Adding Assembly blocks will reduce the production cycle time, however the minimum production cycle time for all stations is 15 seconds and many mines are already at this limit, meaning that they will not benefit from the addition of assembly blocks.