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Mines are special stations that are connected to an asteroid.

Types[edit | edit source]

Several types of mines exist, each one is specialized to produce only one or a few types of minerals (which are goods, not materials).

Name Construction Cost (MCr) Products Cycle Value At Galactic Average Default Cycle Time Production Capacity Cap
Aluminium Mine 12.000 Aluminium 2000 20s 134
Coal Mine 6.600 Coal 800 15s 0
Copper Mine 10.875 Copper 1750 17.5s 117
Ice Mine 9.750 Water 1500 15s 0
Lead Mine 12.000 Lead 2000 20s 134
Noble Metal Mine (type 1) 9.075 Gold, Platinum 1350 15s 0
Noble Metal Mine (type 2) 7.725 Silver, Platinum 1050 15s 0
Noble Metal Mine (type 3) 7.050 Silver, Gold 900 15s 0
Noble Metal Mine (type 4) 7.050 Silver, Gold 900 15s 0
Noble Metal Mine (type 5) 7.050 Silver, Gold 900 15s 0
Ore Mine 12.450 Ore 2100 21s 140
Silicon Mine 12.000 Silicon 2000 20s 134
Zinc Mine 14.250 Zinc 2500 25s 167
Oil Rig 6.375 Raw Oil 750 15s 0

Note that currently the Noble Metal Mine types 3, 4, and 5 have the same cost and produce the same output.

Founding a mine[edit | edit source]

Mines can be founded by the player from a claimed big asteroid.

The cost of founding a mine depends on its type.

A mine only needs a cargo bay to store mined goods. No other blocks are needed; however, a mine may only have a maximum cargo bay size of 485 units until it requires at least one mechanic (and associated crew quarters). Since this cargo bay is likely to fill quickly (an upgraded Coal Mine for example would fill this cargo bay in only 15 minutes), it is recommended to include a larger cargo bay and also the required crew quarters.

Each mine has a default time per production cycle, seen above. Adding Assembly blocks will reduce the production cycle time, however the minimum production cycle time for all stations is 15 seconds and many mines are already at this limit, meaning that they will not benefit from the addition of assembly blocks.