Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. The material of a block can also affects blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace Cores. The increase in tiers does not always affect some dedicated block's functions that differ from block durability and cost, such as the energy generated by Solar Panels, the thrust from Engines and Thrusters, or the effectiveness of a Computer Core.
Each material type has a specific color. Asteroids containing a certain material are dyed in their material's color, as well as blocks made of that material. Some of this color can persist through painting.
Each material has a certain strength level. Each material is 50% stronger than its predecessor, meaning that a ship made of Titanium has 1.5 times more Health Points than the same ship made of Iron. Material costs are always constant between tiers, but the credit cost increases by 35% each tier.
Values given are from a 1x1x1 size cube of generic hull.
|Material||Color||Mass||Durability||Mass/Durabilty||Credit Cost||Material Cost||Distance From Core*|
See the table at API:Material for more information and exact numbers from the game's code.
Avorion is approximately 11x stronger than Iron. Iron is the Heaviest, followed by Ogonite, Avorion, Naonite, Titanium, Xanion, and finally Trinium.
Starting distance is approximate and as extracted from
Acquisition and Material Level
Materials can be acquired by mining asteroids that contain the material, salvaging wreckages of ships and stations constructed with it, or visiting the Resource Depot in an appropriate region of the Galaxy to purchase them with credits.
Each material has a level of acquisition, depending on its type. This level is simply the number or index of the material, starting with Iron (level 0), up to Avorion (level 6). A mining laser and salvaging laser can only efficiently mine materials that are no more than one level above the material it is made of. As an example, a Naonite Mining Turret can mine Titanium at a faster rate, and it can mine Iron at an even faster rate. However, this turret will need to take extra time to mine Trinium, and it cannot mine Xanion at all.
The distribution of the materials depends on the position of the sector in the galaxy. Common materials like Iron or Titanium can be found at the edge of the galaxy, whereas the more advanced materials are found closer to the center of the galaxy. The asteroid types will mix fairly well, adding into the potential resource pool of the current available material tier and all tiers below it, so the player is not required to venture long distances for the cheaper materials.
For peak efficiency while building your ships or stations, some blocks are better served to be built out of Titanium or Trinium (depending on your progress toward the core) because of their better mass:hitpoint ratio as well as their effectiveness not being dictated by the type of ore used in construction. It is more effective to make a larger ship out of Trinium than a smaller one out of Ogonite or Xanion. Such blocks include Hull, Engines, Cargo Bays, Torpedo Storage, Crew Quarters, Thrusters, Framework, Hanger, Integrity Field Generators, Computer Cores, Academy, and Solar Panels.
Other blocks have their effectiveness increased by using higher tier ore. In most cases, these blocks are best served by being built out of the highest available tier of ore. Such blocks include Turret Rotation Locks, Assembly, Gyros, Turret Bases, Shield Generators, Energy Containers, Generators, Inertia Dampeners and Hyperspace Cores.