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Know-how: Being a Trader.
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Know-how: Being a Trader.
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=== The ship === '''A ship for trading does obviously need [[Cargo Bay|cargo space]] to transport any commodities'''. The [[Materials|material]] for the cargo space does not matter and the player may choose it by the different properties of the available materials ([[Iron]] for its very low cost or other ones for their weight). '''Note that one or a few large blocks will provide more cargo space than the same volume of smaller ones'''. It is recommended to design some kind of '''modular cargo spaces to create a ship that can be extended at any time by the simple addition of more cargo modules'''. To allow for this, each module needs an energy source as well as [[thruster]] and [[Engine Block|engine]] blocks in addition to the mandatory cargo bay in most cases. With a design like that, '''the ship will be enabled to grow just as the players capabilities do'''.
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