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Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. They are stored in the cargo bay of a ship.

Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game.

In addition to the methods listed here, a random variety of goods are also available at and demanded by Trading Posts as well as Smuggler Hideouts, while Turret Factories and Turret Factory Suppliers do offer the commodities that are needed for Turret construction.

In-Sector Trading[ | ]

Because there is a large price markup on trade stations compared to factories, one might get lucky and find a sector in which there are several factories and a trade station which buys those factories' output goods. This is an easy way to make money, especially early on, and when very lucky may even propel the player into the tens-of-millions early in the game (you can buy Iron at a Resource Depot to build a large cargo hauler, or simply mine some Titanium yourself for a better one).

To find such a sector, scout a territory, befriend the local faction for better prices (keeping in mind that trading also improves relations) and use the list below to find expensive goods. The more cash per volume, the more you can earn per run (the investment cap goes up). Then, you'll have to visit those sectors which have high-cost low-volume goods factories AND a trade station.

On the map screen, use the search function to find factories easily (they usually have their product in the name of the factory). Right-click a sector and choose "Add Note" to mark such sectors with an icon, which is incredibly useful (even if you're not a trader).

At worst, you'll now have icons with notes showing where the important factories are, and then you'll need to find a location to sell their output. As a bonus, you'll become familiar with the most important goods - notably the Computer Mainframe. Note that finding the best selling sector requires a Trading Subsystem. This Subsystem shows hot/cold regions on the map to signify prices, so pick a "hot" region and find a Trade Station there to sell to).

However, in-sector trading doesn't require a large cargo bay and is accessible early on. Long journeys can be more profitable but require a much larger investment to get started, and a larger cargo bay to increase your Goods capacity.

List of Trading Goods[ | ]

Good Price Volume Level Importance Illegal Dangerous
Oxygen Oxygen 80 1 0 6 No No
Medical-supplies Medical Supplies 3006 1 4 0 No No
Fusion-core Fusion Core 5114 2.5 6 2 No No
Turtle-shell Plankton 50 1 0 1 No No
Bolter-gun Gun 1232 0.5 6 1 No Yes
Battery-pack-alt Energy Cell 50 1 0 43 No No
Beer-stein Beer 216 0.5 4 0 No No
Drill Drill 20443 20 7 1 No No
Powder Rice 15 1 1 2 No No
Lead Lead 200 1 0 1 No No
Luxury-food Luxury Food 6452 2.5 6 0 No No
Conductor Conductor 168 0.15 4 9 No No
Martini Liquor 1867 1.25 2 0 No No
Coffee-beans Coffee 187 0.2 5 0 No No
Metal-disc Glass 182 1 1 3 No No
Teleport Teleporter 39365 12 8 3 No No
Water Water 20 0.35 0 24 No No
High-capacity-lens High Capacity Lens 4689 1 3 0 No No
Microchip Microchip 896 0.1 5 7 No No
Tea Tea 37 0.2 1 0 No No
Nanobots Nanobot 1338 0.5 5 4 No No
Bio-gas Bio Gas 213 1 2 3 No No
Open-book Book 319 0.2 3 0 No No
Snowflake-2 Coolant 402 0.5 3 4 No No
Electric Energy Container 1087 4.5 5 2 No No
Saphir Gem 400 0.05 0 1 No No
Ammunition-m Ammunition M 422 1.5 4 0 No No
Proton-accelerator Proton Accelerator 125431 15 8 0 No No
Cocoa Cocoa 87 0.2 5 0 No No
Processor Processor 7858 0.1 6 8 No No
Industrial-tesla-coil Industrial Tesla Coil 10314 5.5 7 0 No Yes
Servo Servo 1387 0.25 5 3 No No
Sheep Sheep 130 1 2 1 No No
Udder Dairy 19 1 3 1 No No
Electron-accelerator Electron Accelerator 125431 12 8 0 No No
Grenade Transformator 209 0.2 4 11 No No
Ammunition-l Ammunition L 422 2.5 4 0 No No
Computation-mainframe Computation Mainframe 37940 1 7 0 No No
Paint Paint 481 1 4 1 No No
Nitrogen Nitrogen 40 1 0 2 No No
Neutron-accelerator Neutron Accelerator 125431 15 8 0 No No
Metal-bar Platinum 750 0.5 0 7 No No
Scrap-metal Scrap Metal 25 3 0 1 No No
Fluorine Fluorine 250 1 0 2 No Yes
Fuel Fuel 1232 1 2 2 No No
Neon Neon 200 1 0 2 No No
Fossil-fuel Coal 200 2 0 2 No No
Chlorine Chlorine 150 1 0 1 No No
Crystal Crystal 190 1.5 0 2 No No
Mushroom Fungus 46 1 3 2 No No
Papers Paper 46 1 2 1 No No
Ammunition-s Ammunition S 422 0.5 4 0 No No
Powder Illegal Morn Drug 5000 0.1 nil 0 Yes No
Zinc Zinc 250 1 0 3 No No
Missile-mech War Robot 92186 8 9 0 No Yes
Warhead Warhead 5630 3 5 1 No Yes
Tools Tools 214 0.4 4 0 No No
Apc Vehicle 77087 25 8 0 No No
Fusion-generator Fusion Generator 39553 2.5 7 1 No No
Spices Spices 268 0.3 5 1 No No
Bar Food Bar 223 0.5 2 0 No No
Metal-scales Metal Plate 792 3 4 5 No No
Plasma-cell Plasma Cell 174 0.25 4 8 No No
Cattle Cattle 254 1.5 2 2 No No
Wire Wire 95 0.5 4 6 No No
Log Wood 350 2.5 1 1 No No
Meat Meat 37 0.5 3 2 No No
Explosive-charge Explosive Charge 1423 1.5 4 0 No Yes
Robot-golem Mining Robot 145977 8 9 0 No No
Diamond Diamond 750 0.05 0 3 No No
Plant Plant 14 1.5 1 0 No No
Wine-glass Wine 182 0.5 4 1 No No
Wheat Wheat 23 1 1 9 No No
Industrial-tesla-coil Military Tesla Coil 10314 4.5 7 0 No Yes
Vegetables Vegetable 32 1 1 1 No No
Checkbox-tree Display 7858 1 6 5 No No
Trousers Clothes 102 1 4 0 No No
Energy-inverter Energy Inverter 1277 3 6 0 No No
Hydrogen Hydrogen 150 1 0 2 No No
Bar Protein 34 0.1 4 0 No No
Fabric Fabric 91 1 3 2 No No
Kevlar-vest Body Armor 95906 1.5 9 0 No No
Toxic-waste Toxic Waste 15 4 nil 0 No Yes
Solvent Solvent 402 1 3 2 No No
Animal-hide Leather 37 0.5 3 0 No No
Cubes Rubber 686 1 2 1 No No
Helium Helium 50 1 0 1 No No
I-beam Steel 277 1 1 22 No No
Laser-modulator Laser Modulator 16742 3 6 0 No No
Anti-grav-generator Antigrav Generator 71632 2.5 8 0 No No
Energy-tube Energy Tube 2895 1.5 5 7 No No
Carbon Carbon 423 1 2 5 No No
Satellite Solar Panel 6858 6 5 1 No No
Solar-cell Solar Cell 469 2 1 1 No No
Metal-bar Silver 300 0.5 0 3 No No
Laser-head Laser Head 4690 2 5 1 No No
Slave Illegal Slave 15000 1 nil 0 Yes No
Antigrav-unit Antigrav Unit 25391 2.5 7 4 No No
Oil-drum Oil 490 1 1 4 No No
Power-unit Power Unit 1211 5 5 8 No No
Cargo-hold Plastic 137 0.5 2 9 No No
Energy-generator Energy Generator 15957 2 6 3 No No
Aluminium Aluminum 200 1 0 7 No No
Semi-conductor Semi Conductor 129 0.1 4 5 No No
Satellite Satellite 65714 15 7 0 No No
Electro-magnet Electro Magnet 483 0.75 5 4 No No
Adhesive Adhesive 402 0.25 3 3 No No
Shiny-apple Fruit 56 0.5 1 2 No No
Potato Potato 24 1 1 1 No No
Ammo-box Ammunition 3786 3 5 1 No No
Chicken-leg Food 300 0.5 4 0 No No
Targeting-card Targeting Card 11873 0.5 6 1 No No
Rocket Rocket 11250 4 6 0 No Yes
High-pressure-tube High Pressure Tube 1650 2 5 2 No No
Laser-compressor Laser Compressor 6577 1.5 6 0 No No
Fish Fish 152 0.5 2 0 No No
Spices Mineral 500 1.5 0 3 No No
Metal-bar Gold 600 0.5 0 8 No No
Electromagnetic-charge Electromagnetic Charge 13985 1 6 0 No No
Gem-chain Jewelry 1260 0.2 1 0 No No
Oil-drum Raw Oil 150 1 0 1 No No
Corn Corn 28 1 1 5 No No
Copper Copper 350 1 0 5 No No
Spoutnik Drone 7754 10 5 0 No No
Powder Illegal Acron Drug 6000 0.1 nil 0 Yes No
Acid Acid 402 1 3 2 No No
Gauss-rail Gauss Rail 7735 2 6 1 No No
Chemical Chemicals 402 1 3 6 No No
Targeting-system Targeting System 29674 0.75 8 0 No No
Force-generator Force Generator 49576 4 7 0 No No
Turbine Turbine 16729 7.5 6 1 No No
Fertilizer Fertilizer 319 1 1 3 No No
Rock Ore 70 2 0 2 No No
Silicium Silicon 500 1 0 3 No No
Steel-tube Steel Tube 704 3 4 3 No No

Outlawed Goods[ | ]

Some goods are controlled and have different levels of restrictions that the player can buy transportation permits for. The four types of controlled substances are Dangerous, Suspicious, Stolen, and Illegal.

There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads.

For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves.

Any good labelled as stolen must be unbranded or sold at a smuggler hideout. Stolen goods also cannot be used as ingredients in factories until they are unbranded.

Currently, the only suspicious good in the game is related to the quest involving Bottan.

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