Fusion Generator Factory
General Overview[edit | edit source]
This factory produces fusion generators, which are significantly larger and more advanced than fusion cores.
Station Manufacturing Process[edit | edit source]
The following stations requires this product during the manufacturing process:
Construction[edit | edit source]
Cost to produce: 53,827,500 credits.
Production[edit | edit source]
This factory produces the following resources per cycle:
Production Materials[edit | edit source]
This factory requires the following resources to complete a cycle:
|Name||Quantity||Volume||Avg. Price||Illegal?||Dangerous?||Sold By|
|Fusion Core||4||2.5||5,114||No||No||Fusion Core Factory|
|Plasma Cell||15||0.25||174||No||No||Plasma Cell Factory|
|Power Unit||2||5||1,211||No||No||Power Unit Factory|
It needs 18500 production capacity to achieve minimum cycle duration of 15 second. Any extra production capacity is wasted.
Profitability[edit | edit source]
This station's profitability is an average of 26,637 credits per cycle, and its return-on-investment per cycle is an average of 0.000495 credits.
This station's profit per cycle is third-highest among all factories in the base game (as of 1.3.6) and its ROI per cycle is the fourth-highest in the base game. After applying local cost multipliers, a Fusion Generator Factory has a greater return on investment even in its worst performance (-30% local cost multiplier) than an Accelerator Factory in its best performance (+30% local cost multiplier). Combined with the small volume and high price of its output goods, a Fusion Generator Factory is an attractive option as a "set-it-and-forget-it" factory which can generate lots of passive income if the station is set to purchase and sell automatically without the player's involvement. Alternatively, by investing additional production capacity via Assembly Blocks and committing ships to supply the factory and carry its output to buyers, the Fusion Generator Factory can be scaled to provide even more income, at up to 639,288 credits per minute (for a fully-upgraded factory with enough production to reach the 15 second cycle minimum, and no wasted time due to missing input goods or an excess of output products).
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