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==Fleets==
 
==Fleets==
   

Revision as of 00:51, 1 July 2019


This page is a page in need of work. It might be outdated, or contain misinformation.

Fleets

General Overview

Player ships can be constructed from templates in bulk from ships generated from a shipyard. It is recommended that players design custom ships for their fleet rather than utilizing the randomly generated ships from the shipyard. Turret placement can be ineffective, and subsystem distribution can cause some stats to be unevenly distributed. The limit of utilization should be to pre-crew ships for template loading. All resources picked up by ships in the player's fleet will automatically go to the player's inventory, with the exception of cargo which will go to that ship.

To view your ships, press I (Default key) and go to the fleet tab. This will display all ships that are available in the sector. Ships cannot currently be managed outside of the sector. Note: per Steam post, developer NY clarified:

"While there is currently no option to send ships in other sectors a direct command, you can use the galaxy map to switch to any sector that contains one of your ships, no matter how far away you are. You'll end up inside the ship. To give it an order, simply exit into your drone and issue the command."

Fleet Management

Fleet management can be performed by switching to to the strategy mode by pressing F9 (Default key). Strategy mode is an overhead view, and at this point the player can control ships that have captains piloting them. Players can currently drag select ships and command them where to move to. Once they arrive at their location they will begin carrying out their previously issued orders. Standard orders that would normally issued through the interaction function by pressing F (Default key) cannot be issued from the strategy mode.

Outfitting

The most efficient way to outfit ships for fleets is to manufacture the equipment for them at turret factories. Outfitting ships with systems is more difficult as they can only be obtained from combat or from equipment docks.

Multipurpose

Multipurpose ships are not recommended due to the fact ship AI is currently incapable of making weapon choice and rational decisions on their own. For this reason, specific roles should be fulfilled until this can be worked on further.

Mining Ships

To create a mining ship, simply create a ship and outfit it with a captain and crew, and mining lasers. Do not equip it with weapons, as the ship will attempt to use these as mining tools if the weapons are configured. Mining ships will attempt to defend themselves in combat with their mining lasers but this is largely ineffective. It is highly recommended that you use combat ships to run escort for these ships if you are not able to yourself. To do this, enter the ship, and request them to escort you. When you return back to your previous ship they will continue to follow that ship. Alternatively, the attack enemies function should be sufficient enough. Salvaging beams are effective defense on mining ships in sub-titanium sectors.

Combat Ships

Combat ships are simply ships that are outfitted with combat weapons. Combat ships equipped with hangars and fighters will automatically utilize them and re-dock them during and after combat events. Combat ships equipped with salvaging beams as weapons will use them in combat and collect resources, however, it should be noted that salvage beams cannot penetrate shields. After a ship is destroyed salvaging will cease.

Salvage Ships

Players can outfit ships with salvaging lasers and order them to 'salvage' in a sector. The ship will then move from wreckage to wreckage, salvaging, albeit slowly. The AI is not smart enough to seek out dropped turrets or modules, though they will be picked up if the ship gets close enough to draw them in, same as a player-controlled ship.