Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials.
The production process consists of repeating cycles. At the beginning of each cycle inputs, if there are any for the production being run, are consumed. Outputs are added to the station's cargo bay at the completion of each cycle. Player factories are created with two production cycle slots but this number can be increased by upgrading the factory in it's trade goods screen. Upgrading factories increases the number of concurrent production cycles (2 by default, +1 per upgrade, 6 maximum), but the time to finish a cycle remains the same. Example: A basic Display factory with a lot of assembly blocks produces 2 displays per 15 seconds. After first upgrade, it will produce 3 displays per 15 seconds.
Adding Assembly Blocks to factories decreases the time needed to perform one production cycle, down to a minimum of 15 seconds. When the player is not in the same sector as the factory they are updated less frequently. In some cases this may mean that the actual time to produce a cycle while a player is not present may be increased up to almost 5 seconds. More information on how much production capacity you need per station can be found on the page Optimal factory production capacity.
Player created factories can be interacted with the same as any other factory, except that the owner does not have to pay to purchase goods, and is not paid to sell goods to the station. Constructing cargo bays on player stations will increase the amount of storage capacity per resource, up to the limit of 25,000 capacity per commodity. Automatically generated stations belonging to NPC factions also follow this rule.
NPC traders visit factories to sell to and buy from them. Thanks to this, player created factories provide passive income. The amount of goods that NPC traders sell/buy depends on current factory stock, the amount of available space for that good and allegedly also on distance from core.
The "actively buy/sell" settings cause NPC traders to bring goods that are missing for production, and to buy produced goods that are full or almost full.
Crewmen can be hired at any station or factory in the galaxy. For more information on crewmen please visit the Crew page.
Types of Factories[]
Factories are categorized into four types, Basic, Low tech, Advanced and High Tech.
Mines are not listed here. For more information on mines, visit that page.
Below is a list of the factories currently available to be created.
Currently the prices of factory do not vary on server difficulty.
Note: List organized alphabetically.
Basic Factories[]
- Water Collector (9,750,000 Cr)
- Produces: Water
- Requires: Nothing
- Plankton Collector (10,875,000 Cr)
- Produces: Plankton
- Requires: Nothing
- Mineral Extractor (12,000,000 Cr)
- Produces: Minerals
- Requires: Nothing
- Crystal Farm (11,550,000 Cr)
- Produces: Crystals
- Requires: Nothing
- Scrap Metal Trader (9,750,000 Cr)
- Produces: Scrap Metal
- Requires: Nothing
- Gas Collector (4 types)
- All Requires: Nothing
- Helium, Hydrogen, Neon, Chlorine (10,425,000 Cr)
- Helium, Hydrogen, Chlorine, Fluorine (12,315,000 Cr)
- Oxygen, Hydrogen, Nitrogen (12,720,000 Cr)
- Helium, Nitrogen, Neon, Chlorine, Fluorine (11,100,000 Cr)
- All Requires: Nothing
- Solar Power Plant (8,625,000 Cr)
- Produces: Energy Cells
- Requires: Nothing
Low Tech Factories[]
- Carbon Extractor Type 1 (5,965,500 Cr)
- Carbon Extractor Type 2 (6,105,000 Cr)
- Carbon Extractor Type 3 (5,893,500 Cr)
- Carbon Extractor Type 3 (5,713,500 Cr)
- Rubber Factory (5,421,000 Cr)
- Produces: Rubber
- Requires: Energy Cell, Oil
- Solar Cell Factory (8,805,000 Cr)
- Produces: Solar Cell
- Requires: Zinc, Silicon, Platinum, Gold, Energy Cell
- Steel Factory Type 1 (5,848,500 Cr)
- Produces: Steel
- Requires: Ore, Coal, Carbon
- Steel Factory Type 2 (5,529,000 Cr)
- Produces: Steel
- Requires: Scrap Metal, Coal
- Fuel Factory (4,584,000 Cr)
- Produces: Fuel
- Requires: Energy Cell, Oil, Nitrogen, Fluorine
- Fertilizer Factory Type 1 (6,388,500 Cr)
- Produces: Fertilizer
- Requires: Chemicals, Mineral, Energy Cell, Solvent
- Fertilizer Factory Type 2 (6,469,500 Cr)
- Produces: Fertilizer
- Requires: Plankton, Mineral, Energy Cell
- High Capacity Lens Factory (9,034,500 Cr)
- Produces: High Capacity Lens
- Requires: Glass, Carbon, Plastic, Diamond
- Fabric Factory (6,510,000 Cr)
- Paper Factory (5,430,000 Cr)
- Produces: Paper
- Requires: Wood, Water
- Food Bar Factory (5,700,000 Cr)
- Produces: Food Bar
- Requires: Energy Cell, Wheat, Corn, Rice
- Book Factory (4,377,000 Cr)
- Produces: Books
- Requires: Paper, Energy Cell
- Plant Farm (2,730,000 Cr)
- Produces: Plant
- Requires: Energy Cell, Water
- Rice Farm (3,630,000 Cr)
- Produces: Rice
- Requires: Energy Cell, Water
- Potato Farm (2,730,000 Cr)
- Produces: Potato
- Requires: Energy Cell, Water
- Wheat Farm (3,468,000 Cr)
- Produces: Wheat
- Requires: Energy Cell, Water
- Corn Farm (4,260,000 Cr)
- Produces: Corn
- Requires: Energy Cell, Water
- Wood Farm (5,025,000 Cr)
- Produces: Wood
- Requires: Energy Cell, Water
- Fruit Farm (4,980,000 Cr)
- Produces: Fruit
- Requires: Energy Cell, Water
- Tea Farm (45587,500 Cr)
- Produces: Tea
- Requires: Energy Cell, Water
- Vegetable Farm (3,540,000 Cr)
- Produces: Vegetable
- Requires: Energy Cell, Water
- Fungus Farm (4,516,500 Cr)
- Produces: Fungus
- Requires: Bio Gas, Water, Mineral
- Plastic Manufacturer (4,957,500 Cr)
- Produces: Plastic
- Requires: Oil, Energy Cell
- Glass Manufacturer (4,872,000 Cr)
- Produces: Glass
- Requires: Ore, Crystal
- Jewelry Manufacturer Type 1 (9,930,000 Cr)
- Produces: Jewelry
- Requires: Platinum, Gem
- Jewelry Manufacturer Type 2 (9,480,000 Cr)
- Produces: Jewelry
- Requires: Gold, Diamond
- Oil Refinery (6,150,000 Cr)
- Produces: Oil
- Requires: Energy Cell, Raw Oil
- Cattle Ranch Type 1 (5,641,500 Cr)
- Produces: Cattle, Bio Gas
- Requires: Wheat, Oxygen, Water
- Cattle Ranch Type 2 (7,221,000 Cr)
- Produces: Cattle
- Requires: Corn, Oxygen, Water
- Chemicals Factory (7,644,000 Cr)
- Dairy Factory (8,625,000 Cr)
- Produces: Dairy, Leather
- Requires: Cattle
- Distillery (15,082,500 Cr)
- Produces: Liquor
- Requires: Energy Cell, Wheat, Water
- Meat Factory (3,324,000 Cr)
- Produces: Meat, Leather
- Requires: Cattle
- Sheep Ranch Type 1 (5,740,500 Cr)
- Produces: Sheep, Bio Gas
- Requires: Energy Cell, Oxygen, Wheat, Water
- Sheep Ranch Type 2 (5,848,500 Cr)
- Produces: Sheep, Bio Gas
- Requires: Energy Cell, Corn, Oxygen, Water
Advanced Factories[]
- Ammunition Factory Type 1 & 2 (16,815,000 Cr)
- Ammunition Factory Type 3 (25,054,500 Cr)
- Produces: Ammunition
- Requires: Steel, Chemicals, Paint
- Brewery (15,105,000 Cr)
- Produces: Beer
- Requires: Water, Wheat, Fungus
- Clothes Factory (3,045,000 Cr)
- Cocoa Farm (6,636,000 Cr)
- Produces: Cocoa
- Requires: Energy Cell, Water, Fertilizer
- Coffee Farm (6,906,000 Cr)
- Produces: Coffee
- Requires: Energy Cell, Water, Fertilizer
- Computer Component Factory (44,580,000 Cr)
- Conductor Factory (6,699,000 Cr)
- Produces: Conductor
- Requires: Zinc, Platinum, Gold, Steel, Energy Cell
- Drone Factory (15,555,000 Cr)
- Produces: Drone
- Requires: Fuel, Plasma Cell, Metal Plate
- Display Factory (110,361,000 Cr)
- Produces: Display
- Requires: Glass, Microchip, Semi Conductor, Plasma Cell
- Electro Magnet Factory (5,101,500 Cr)
- Produces: Electro Magnet
- Requires: Steel, Copper, Conductor, Transformator
- Electromagnetic Charge Factory (35,049,000 Cr)
- Produces: Electromagnetic Charge
- Requires: Energy Container, Electro Magnet, Energy Tube, Transformator
- Energy Container Factory (4,215,000 Cr)
- Produces: Energy Container
- Requires: Energy Cell, Transformator
- Energy Generator Factory (18,057,000 Cr)
- Produces: Energy Generator
- Requires: Energy Cell, Microchip, Conductor
- Energy Inverter Factory (9,151,500 Cr)
- Produces: Energy Inverter
- Requires: Energy Tube, Conductor, Transformator
- Energy Tube Factory (6,325,500 Cr)
- Produces: Energy Tube
- Requires: Plastic, Steel, Platinum, Neon, Steel, Energy Cell
- Explosive Charge Factory (9,637,500 Cr)
- Produces: Explosive Charge
- Requires: Fluorine, Steel, Energy Cell, Plastic, Chemicals, Acid, Adhesive
- Food Factory (8,130,000 Cr)
- Fusion Core Factory (15,465,000 Cr)
- Produces: Fusion Core
- Requires: Hydrogen, Gold, Plasma, Transformator, Energy Tube
- Gauss Rail Factory (22,111,500 Cr)
- Produces: Gauss Rail
- Requires: Energy Cell, Electro Magnet, Energy Tube, High Pressure Tube, Transformator
- Gun Factory (10,078,500 Cr)
- Produces: Gun
- Requires: Steel, Ammunition, Aluminium, Plastic
- High Pressure Tube Factory (8,089,000 Cr)
- Produces High Pressure Tube
- Requires: Steel, Aluminium, Carbon, Adhesive, Steel Tube
- Laser Compressor Factory (10,794,000 Cr)
- Produces: Laser Compressor
- Requires: Plasma Cell, Transformator, Energy Tube, Wire
- Laser Head Factory (9,102,000 Cr)
- Produces: Laser Head
- Requires: Glass, Conductor, Aluminium, Energy Cell
- Laser Modulator Factory (21,391, 500 Cr)
- Produces: Laser Modulator
- Requires: Servo, Energy Tube, Transformator Energy Cell
- Luxury Food Factory (16,594,500 Cr)
- Produces: Luxury Food
- Requires: Energy Cell, Wheat, Fruit, Spices, Wine
- Nanobot Factory (11,280,500 Cr)
- Produces: Nanobot
- Requires: Crystal, Semi Conductor
- Medical Supplies Factory (16,680,000 Cr)
- Produces: Medical Supplies
- Requires: Water, Chemicals, Fabric, Zinc, Chlorine
- Metal Plate Factory (4,404,000 Cr)
- Produces: Metal Plate
- Requires: Steel, Silver
- Microchip Factory (3,553,500 Cr)
- Produces: Microchip
- Requires: Wire, Semi Conductor, Energy Cell
- Rocket Factory (18,561,000 Cr)
- Paint Manufacturer (5,880,000 Cr)
- Produces: Paint
- Requires: Oil, Water, Chemicals, Solvent, Acid
- Plasma Cell Factory (4,930,500 Cr)
- Produces: Plasma Cell
- Requires: Energy Cell, Steel, Bio Gas, Neon, Helium
- Power Unit Factory (4,350,000 Cr)
- Produces: Power Unit
- Requires: Transformator, Energy Cell, Plasma Cell
- Processor Factory (249,838,500 Cr)
- Protein Factory (3,049,500 Cr)
- Semi Conductor Manufacturer (5,074,500 Cr)
- Produces: Semi Conductor
- Requires: Steel, Silicon, Gold, Energy Cell
- Servo Factory (5,659,500 Cr)
- Solar Panel Factory (11,575,000 Cr)
- Produces: Solar Panel
- Requires: Solar Cell, Transformator
- Spices Farm (10,256,500 Cr)
- Produces: Spices
- Requires: Energy Cell, Water, Fertilizer
- Steel Tube Factory (4,872,000 Cr)
- Targeting Card Factory (29,289,500 Cr)
- Produces: Targeting Card
- Requires: Microchip, Copper, Processor
- Tool Factory (5,299,500 Cr)
- Produces: Tools
- Requires: Steel, Platinum, Silver, Aluminium, Energy Cell
- Transformator Factory (5,047,500 Cr)
- Produces: Transformator
- Requires: Steel, Plastic, Silicon, Silver, Energy Cell
- Turbine Factory (19,060,500 Cr)
- Produces: Turbine
- Requires: Servo, Steel, Coolant, Power Unit
- Warhead Factory (11,532,000 Cr)
- Produces: Warhead
- Requires: Conductor, Chemicals, Metal Plate
- Wine Factory (11,370,00 Cr)
- Wire Manufacturer (4,638,000 Cr)
High Tech Factories[]
- Accelerator Factory (438,550,500 Cr)
- Anti-Grav Generator Factory (77,529,000 Cr)
- Produces: Anti-Grav Generator
- Requires: Electro Magnet, Servo, Wire, Antigrav Unit, Energy Generator
- Antigrav Unit Factory (31,120,500 Cr)
- Produces: Antigrav Unit
- Requires: Power Unit, Processor, Energy Cell.
- Body Armor Factory (112,337,000 Cr)
- Produces: Body Armor
- Requires: Metal Plate, Coolant, Teleporter, Antigrav Unit, Carbon, Nanobot
- Computation Mainframe Factory (45,061,500 Cr)
- Produces: Computation Mainframe
- Requires: Processor, Power Unit, Microchip, Display, Wire
- Drill Factory (39,693,000 Cr)
- Produces: Drill
- Requires: Laser Head, Processor, Steel, Diamond
- Force Generator Factory (55,681,500 Cr)
- Produces: Force Generator
- Requires: Electro Magnet, Steel, Plastic, Nanobot, Energy Generator
- Fusion Generator Factory (48,612,000 Cr)
- Produces: Fusion Generator
- Requires: Fusion Core, Steel, Plasma Cell, Power Unit
- Mining Robot Factory (206,980,500 Cr)
- Produces: Mining Robot
- Requires: Power Unit, Processor, Display, Nanobot, Drill, Coolant, Teleporter
- Satellite Factory (79,653,000 Cr)
- Produces: Satellite
- Requires: Solar Panel, Processor, Display, Energy Container, Steel Tube
- Targeting System Factory (36,057,000 Cr)
- Produces: Targeting System
- Requires: Targeting Card, Processor, Energy Cell, Conductor, Wire
- Teleporter Factory (47,667,000 Cr)
- Tesla Coil Factory (26,458,500 Cr)
- Produces: Military Tesla Coil, Industrial Tesla Coil
- Requires: Steel, Copper, Fusion Core, Plastic
- Vehicle Factory (89,611,500 Cr)
- Produces: Vehicle
- Requires: Rubber, Power Unit, Energy Generator, Metal Plate, Antigav Unit, Display
- War Robot Factory (108,210,000 Cr)
- Produces: War Robot
- Requires: Power, Processor, Display, Nanobot, Gun, Teleporter, Coolant
Note: When creating a station you should look for the demand/supply rates in the region you build the factory in to provide the highest profits.