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Avorion Wiki
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Dock
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=== Ship to Ship Docking === Since the release of the Black Market DLC (Avorion version 2.0) it is possible to use the docking block on ships, which unlocks a lot of new options. ==== The Basics of Docking ==== The dock makes it possible to "merge" two objects together. These objects may be asteroids, containers, ships, or wreckages. The dock is only needed on the "parent" ship in order for objects to dock to it. Objects docked to the parent ship can be moved and rotated by the parent ship, and the docked object's mass will affect the parent's speed and handling. Should the docked objects have engines or thrusters, they will not be used to "assist" in movement, but they can still use their turrets. The dock has a hitbox with a size 20 x 20 x 40 units that is 1.5 units away from the face of the dock which is used to detect dockable objects. Anything outside of this hitbox is not detected. Should any geometry of the parent ship touch or be within this hitbox, the dock will be invalid and can not be used to dock to anything. To actually dock to an object, you need to get close enough to the thing you want to dock so that a part of it is within the aforementioned hitbox. Then, activate the dock's tractor beams (Mouse steering: [C]; Keyboard steering: [Y]) and the object will be pulled towards the dock until it is docked to the ship. It can afterwards be released by pressing [C]/[Y] again, or [CTRL]+[C]/[Y] to undock all docked objects. The strength of the tractor beams is determined by the dock's size. The larger the dock, the stronger are the tractor beams and the faster the object will be pulled towards the ship. ==== Advanced Docking ==== The amount of objects docked together is not limited, however objects cannot be chained together (such as ship1 to ship2 to ship3). If you wish to dock more than 2 objects together, everything be must docked to a single parent or root ship/station. The dock pulls the object to be docked (asteroid, container, ship, wreckage, etc.) at the object's center of mass and pulls it towards the center of the dock block. Once geometry of the object touches the dock the object will snap into an orientation so that the block face touching the dock will be parallel to the dock's face, regardless of how much mass the docked object has or where the center of mass is. Note: The object '''''will not''''' dock together should geometry hit the ship anywhere other than the dock block and may bounce off in an unpredictable direction.
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