General Overview[ | ]
This station produces conductors. It is considered an advanced factory. Conductors are used in manufacturing for numerous factories and turrets. Conductors find a fairly common demand throughout the galaxy. Their incredibly low volume makes them an easy product to move.
Station Manufacturing Process[ | ]
Products from these stations are used in the manufacturing processes at the following stations:
- Accelerator Factory, Electro Magnet Factory, Energy Generator Factory, Energy Inverter Factory, Laser Head Factory, Servo Factory, Targeting System Factory, Teleporter Factory, Warhead Factory
Turret Manufacturing Process[ | ]
The following turrets require products from this station during the manufacturing process:
Construction[ | ]
Cost to produce: 6,699,000 credits
Production[ | ]
This factory produces the following resources per cycle:
Name | Quantity | Volume | Avg. Price | Illegal? | Dangerous? |
---|---|---|---|---|---|
Conductor | 20 | 0.1 | 168 | No | No |
Production Materials[ | ]
These factories require the following resources to complete a cycle:
Name | Quantity | Volume | Avg. Price | Sold By | Illegal? | Dangerous? |
---|---|---|---|---|---|---|
Zinc | 2 | 1 | 250 | Zinc Mine | No | No |
Steel | 2 | 1 | 277 | Steel Factory | No | No |
Platinum | 1 | 0.5 | 750 | Noble Metal Mine | No | No |
Gold | 1 | 0.5 | 600 | Noble Metal Mine | No | No |
Energy Cell | 1 | 0.5 | 50 | Solar Power Plant | No | No |
Profitability[ | ]
This station's profitability is an average of 906 credits per cycle.
Production Chain[ | ]
This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up a player production chain for Conductors. The ovals in blue are trade goods that can't be manufactured by the player - they must be sourced throughout the galaxy at trading posts etc., or delivered by npc ships. The yellow oval is a trade good generated within the chain, but not used to produce Conductors. This good can be sold or used in other chains.