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General Overview[ | ]

This station produces conductors. It is considered an advanced factory. Conductors are used in manufacturing for numerous factories and turrets. Conductors find a fairly common demand throughout the galaxy. Their incredibly low volume makes them an easy product to move.

Station Manufacturing Process[ | ]

Products from these stations are used in the manufacturing processes at the following stations:

Accelerator Factory, Electro Magnet Factory, Energy Generator Factory, Energy Inverter Factory, Laser Head Factory, Servo Factory, Targeting System Factory, Teleporter Factory, Warhead Factory

Turret Manufacturing Process[ | ]

The following turrets require products from this station during the manufacturing process:

Plasma Turret
Repair Turret
Mining Laser
Salvaging Laser
Force Turret
Tesla Turret
Lightning_Turret

Construction[ | ]

Cost to produce: 6,699,000 credits

Production[ | ]

This factory produces the following resources per cycle:

Name Quantity Volume Avg. Price Illegal? Dangerous?
Conductor 20 0.1 168 No No


Production Materials[ | ]

These factories require the following resources to complete a cycle:

Name Quantity Volume Avg. Price Sold By Illegal? Dangerous?
Zinc 2 1 250 Zinc Mine No No
Steel 2 1 277 Steel Factory No No
Platinum 1 0.5 750 Noble Metal Mine No No
Gold 1 0.5 600 Noble Metal Mine No No
Energy Cell 1 0.5 50 Solar Power Plant No No

Profitability[ | ]

This station's profitability is an average of 906 credits per cycle.

Production Chain[ | ]

Conductor Production Chain

This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up a player production chain for Conductors. The ovals in blue are trade goods that can't be manufactured by the player - they must be sourced throughout the galaxy at trading posts etc., or delivered by npc ships. The yellow oval is a trade good generated within the chain, but not used to produce Conductors. This good can be sold or used in other chains.

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