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Blocks are elements of which most of the objects in Avorion are created of. They directly influence the behaviour of the objects they make up, depending on the type of the block and the material the block is made of. Players can attach new blocks and remove old blocks from their ships to reconstruct them.

When an object is created out of blocks, a hierarchy is created. Except for the root block (the very first block of the object), every new block needs another block that it can be attached to, thus forming a connected graph structure.

Types[]

There are multiple types of blocks. Current block types are

Properties of blocks[]

These blocks have different properties like durability, mass or thrust that they give to a ship that has them built in. Some of those properties depend on the size of the blocks, so usually bigger blocks have a higher amount of durability.

Durability[]

All blocks have a certain durability, that depends directly on the volume of the blocks and their material. Some blocks, like hull blocks, have a higher durability than other blocks.

Mass[]

Each block has mass. The higher the volume of the block, the higher the mass. The capability of a ship to accelerate depends on the thrust supplied by engine blocks and its mass. The higher the mass, the slower the ship will accelerate.

Mass is also considered when flying into other objects in space, so an objects with high mass can hit other objects pretty hard.

Price[]

The price of blocks is dependent on not only the block volume and the block type, but also the block material.


Block Statistics[]

Values given for a 1x1x1 size cube, updated and verified as of Avorion Beta 2.0.1

See this spreadsheet for Block IDs and availability by material type

Relative Statistics[]

Relative values are given as compared to the values for a generic hull piece.

Generic hull piece costs 100/9 = ~11.11 Credits and 5 Materials. Credit cost goes up by 35% for each material tier. Mass Varies by material significantly. Durability starts at 4 and increases by 50% per material tier.

Type Relative Mass Durability Credit Cost (Fraction) Material Cost Ship.xml Index
Basic Hull ! Varies ! 4 + 50%/tier ! 11.1+35%/tier ! 5 1 (Edges:100-103)
Blank Hull 1 1 1 1 2
Engine 0.5 0.5 2.5 2.5 3
Stone 4 1 0 0.003 4
Cargo Bay 0.3333 1 2.5 2.5 5
Crew Quarters 0.6667 1 2.25 2.25 6
Thruster 0.5 0.125 1.5 1.5 7
Directional Thruster 0.5 0.125 1.5 1.5 13
Gyro Array 0.1667 0.5 5 5 14
Inertia Dampener 0.5 0.125 30 30 15
Framework 0.0007 0.0013 0.5 0.1531 9
Dock 0.3333 0.5 4.5 4.5 11
Turret Lock 1 0.5 2 2 12
Flight Recorder 1.6667 2 20 20
Assembly 1 0.5 50 50
Torpedo Launcher 1 1 4.5 4.5
Torpedo Storage 1 1 4.5 4.5
Turret Base 1.3333 2 2 2
Solar 0.1667 0.125 3 ~ (Varies, 5.798 I / 4.633 Ti / 3.748 N / 3.128 Tr / 2.649 X / 2.303 O / 2.041 A) 0.1531 60
Light 0.3333 0.125 1 1 61
Armor 1.6667 3.75 0.3333 1.6667 8 (Edges: 104-107)
Glow 0.3333 0.25 1 1 150(Edge:151-154)
Glass 0.3333 0.25 1 0 170, 171
Hologram 0 0 0.05 0
Rich Stone 4 1.5 0 6.6667
Energy Container 1 0.25 3.5 3.5 51
Generator 1.3333 0.125 26 ~ (Varies, 40 Ti / 32.031 N / 26.429 Tr / 22.139 X / 19.012 O / 16.662 A ) 10 52
Shield Generator 1.3333 0.125 41 ~ (Varies, 51.785 N / 43.721 Tr / 37.517 X / 29.614 A) 20 50
Integrity Field Generator 1.3333 0.125 13 ~ (Varies, 17.245 N / 14.128 Tr / 11.747 X / 8.703 A) 5 53
Hyperspace Core 1.3333 0.125 82 ~ (Varies, 98.779 N / 86.466 Tr / 76.902 X / 64.759 A) 50 55
Hangar 0.0655 0.1481 4.5 4.5 10
Computer Core 1.3333 0.125 30 ~ (Varies, 41.525 Tr / 32.017 X / 19.835 A) 5 54
Transporter 1 0.1667 63 ~ (Varies, 67.443 X / 59.564 A) 0.125

Notes:

  • Precise fractions representing the relative costs are not currently available for Generator, Shield Generator, Integrity Field Generator, Hyperspace Core, Computer Core, and Solar Panel, so approximations are shown instead
  • Hologram blocks always appear to cost 1 material regardless of size

Block Mass Statistics[]

Using the relative mass, one can now calculate the mass of every block type and material as shown in the following table.

Calculated Block Mass in Metric Tons for a 1x1x1 Cube
Material
Type Relative Mass Iron Titanium Naonite Trinium Xanion Ogonite Avorion
Academy 1.333333333 28 36 60 48
Armor 1.666666667 85 50 35 75
Assembly 1 51 30 33 21 27 45 36
Blank Hull/Smart Hull 1 51 30 33 21 27 45 36
Cargo Bay 0.333333333 17 10 11 7 9 12
Cloning Pods 1.666666667 45 75 60
Computer Core 1.333333333 28 36 48
Crew Quarters 0.666666667 34 20 22 14 18 30 24
Directional Thruster 0.5 25.5 15 16.5 10.5 13.5 22.5 18
Dock 0.333333333 17 10 11 7 9 15 12
Energy Container 1 30 33 21 27 45 36
Engine 0.5 25,5 15 16,5 10,5 13,5 22,5 18
Flight Recorder 1.666666667 85 50 55 35 45 75 60
Framework 0.0007 0.0357 0.021 0.0231 0.0147 0.0189 0.0315 0.0252
Generator 1.333333333 40 44 28 36 60 48
Glass 0.333333333 17 10 11 7 9 15 12
Glow 0.333333333 17 10 11 7 9 15 12
Gyro Array 0.166666667 8,5 5 5,5 3,5 4,5 7,5 6
Hangar 0.0655 1.3755 1.7685 2.9475 2.358
Hologram 0 0 0 0 0 0 0 0
Hyperspace Core 1.333333333 44 28 36 48
Inertia Dampener 0.5 25.5 18
Integrity Field Generator 1.333333333 40 44 28 36 48
Light 0.333333333 17 10 11 7 9 15 12
Rich Stone 4 204 120 132 84 108 180 144
Shield Generator 1.333333333 44 28 36 48
Solar 0.166666667 8.5 5 5.5 3.5 4.5 7.5 6
Stone 4 204 120 132 84 108 180 144
Thruster 0.5 25,5 15 16,5 10,5 13,5 22,5 18
Torpedo Launcher 1 51 30 33 21 27 45 36
Torpedo Storage 1 51 30 33 21 27 45 36
Transporter 1 27 45 36
Turret Base 1.333333333 68 40 44 28 36 60 48
Turret Lock 1 51 30 33 21 27 45 36

Notes:

  • This is just an appoximation

Other Properties[]

There are various other properties that are supplied by blocks. There are some blocks that are just for aesthetics like Hologram or Glass block, but most blocks serve at least one purpose.

Destruction of blocks[]

When a block of an object is destroyed, all blocks attached to it may fall off, creating wreckage.

The probability for this happening depends on the number of child blocks that would be contained in the newly created wreckage. The higher the number of blocks, the higher is the probability that there will be wreckage left. So, when a complex object breaks at a block, it is very likely to create wreckage.

Otherwise, there is no wreckage and the lost blocks will simply explode.

Size of blocks[]

The default created ship is 2x2x2 and reports 8 k m³ volume, which implies that a Build mode dimension length of 1.0 equals 10 meters, which is the cube root of 1000 m³.

Blocks
Hull Block, Armor Block, Engine Block, Stone Block, Cargo Bay, Crew Quarters, Thruster, Framework, Hangar, Dock, Turret Rotation Lock, Shield Generator, Energy Container, Generator, Integrity Field Generator, Computer Core, Hyperspace Core, Solar Panel, Light Block, Glow Block, Glass Block, Reflector Block, Hologram Block, Gyro Array Block
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