RedScourge (talk | contribs) (added hp/mass table for all types, including hyperspace cooldown duration addition) |
RedScourge (talk | contribs) m (added MediaWiki expressions to table to give exact cost values) |
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Values used for a standard 2x2x2 cube (8 m³, 64 resource cost): |
Values used for a standard 2x2x2 cube (8 m³, 64 resource cost): |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
− | !Material |
+ | ! Material |
− | !Cost ($) |
+ | ! Cost ($) |
− | !Hull (hp) |
+ | ! Hull (hp) |
− | !Hyperspace Cooldown Added (s) |
+ | ! Hyperspace Cooldown Added (s) |
− | !Mass (t) |
+ | ! Mass (t) |
− | !Hull/Mass (hp/t) |
+ | ! Hull/Mass (hp/t) |
|- |
|- |
||
− | |Iron |
+ | | Iron |
+ | | {{#expr: 40/1.35 round 4}} |
||
− | |30 |
||
− | |120 |
+ | | 120 |
− | |2.3 |
+ | | 2.3 |
− | |680 |
+ | | 680 |
− | |0.18 |
+ | | 0.18 |
|- |
|- |
||
− | |Titanium |
+ | | Titanium |
− | |40 |
+ | | 40 |
− | |180 |
+ | | 180 |
− | |1.5 |
+ | | 1.5 |
− | |400 |
+ | | 400 |
− | |0.45 |
+ | | 0.45 |
|- |
|- |
||
− | |Naonite |
+ | | Naonite |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
|- |
|- |
||
− | |Trinium |
+ | | Trinium |
+ | | {{#expr: 40/1.35*1.35 round 4}} |
||
− | |73 |
||
− | |405 |
+ | | 405 |
− | |1.1 |
+ | | 1.1 |
− | |280 |
+ | | 280 |
− | |1.45 |
+ | | 1.45 |
|- |
|- |
||
− | |Xanion |
+ | | Xanion |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
|- |
|- |
||
− | |Ogonite |
+ | | Ogonite |
+ | | {{#expr: 40/1.35*1.35*1.35*1.35 round 4}} |
||
− | |133 |
||
− | |911 |
+ | | 911 |
− | |2.1 |
+ | | 2.1 |
− | |600 |
+ | | 600 |
− | |1.52 |
+ | | 1.52 |
|- |
|- |
||
− | |Avorion |
+ | | Avorion |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
− | |N/A |
+ | | N/A |
|} |
|} |
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Revision as of 03:35, 17 February 2019
Armor blocks is a main physical defense for the ships and other space structures. While generally similar to conventional Hull blocks, Armor adds almost 4 times (3.75x) as much durability to the structure's total Hit Points, and can take just as much damage as individual blocks for the same volume. As such, it is the first method of protection available from Iron, further reinforced by Integrity Field Generators made with Titanium. It also provides an additional defensive factor against Railguns by preventing these weapons from dealing damage to the blocks protected by it. Armor blocks are 66% heavier, however, and a major contributor to mass inflation, so it should be used in moderation.
There are angled variants of the armor block, namely Corners and Edges.
Values used for a standard 2x2x2 cube (8 m³, 64 resource cost):
Material | Cost ($) | Hull (hp) | Hyperspace Cooldown Added (s) | Mass (t) | Hull/Mass (hp/t) |
---|---|---|---|---|---|
Iron | 29.6296 | 120 | 2.3 | 680 | 0.18 |
Titanium | 40 | 180 | 1.5 | 400 | 0.45 |
Naonite | N/A | N/A | N/A | N/A | N/A |
Trinium | 40 | 405 | 1.1 | 280 | 1.45 |
Xanion | N/A | N/A | N/A | N/A | N/A |
Ogonite | 72.9 | 911 | 2.1 | 600 | 1.52 |
Avorion | N/A | N/A | N/A | N/A | N/A |